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Secret Ponchos

Platform(s): PC, PlayStation 4
Genre: Action
Developer: Switchblade Monkeys
Release Date: 2014

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Secret Ponchos' (ALL) Also Coming To PC - New Screens

by Rainier on April 9, 2014 @ 11:19 a.m. PDT

Secret Ponchos blurs the line between gameplay genres and conventions and creates its own original feel for multiplayer combat that pits players against each other in intense Wild West battle.

Engage in one-on-one duels or all-out gunfights as one of several unique and customizable outlaws – each with his or her own strengths, weapon types, special moves and play styles – in a game that rewards tactical awareness, precision timing and player skill. Add in melee attacks, an original line-of-sight mechanic, cover fire, destructible cover objects and more, and Secret Ponchos is a game with exceptional depth.

When the team at Switchblade Monkeys began development of the game, they left behind the overtly corporate, money-driven world of commercial game development and set out to create something of a passion project between a group of friends. They studied elements from their favorite games, including team shooters, fighting games and isometric action-RPGs, as well as the style and flair of graphic novels and classic spaghetti westerns, to create a game they could call their own.


The team is busy getting Secret Ponchos ready for a beta launch this summer via Early Access, allowing them to ensure the final experience on both PC and PS4 is the best it can be. With a game like this - which blends exciting arena combat with the mastery of fighting games - Switchblade Monkeys feels it's important to get as many hands on the game as possible during beta. Early Access will help them do that, while the additional balance and polish will carry over to PS4 and the final PC version.

"Since we first previewed the game at PAX East there has been an overwhelming amount of demand to bring the game to PC in addition to PS4, and we always promised we would do our best," said Yousuf Mapara, creative director at Switchblade Monkeys. "We realized Early Access would be the perfect program for this; it creates an environment where we can self-fund development of the PC version to make it a reality, in addition to exposing all versions of the game to a broader round of polish and tuning that you can only get when developing with an actual beta community of players."


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