It explores horror through atmosphere and exploration, not with scores and combat systems.
Merging a child’s perception of reality with its wild imagination provides an interesting setting to tell a story. With only your teddy bear as a companion, we hope players will unravel what is actually causing the fear and confusion.
There might be threats hiding in every shadow, but there’s no traditional combat. Instead of fighting, players will actively have to find places to hide in the environment, and avoid confrontation to survive.
Regarding the environmental interaction, it's physics based, so you’ll be able to push, pull and climb objects to reach places, open and close doors, make a staircase out of drawers, peek around corners, carry and place small objects, and the list goes on.
In 2013 Krillbite Studio launched a successful Kickstarter campaign and raised nearly $250k (goal was $200K) has since been working on the game, and is now also bringing it to PS4.
Among the Sleep supports both Occulus Rift and now with the PS4 announcement also Sony's Project Morpheus.
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