All it takes is the swipe of a finger. We connect with friends. We buy the latest gadgets and gear. We find out what’s happening in the world. But with that same simple swipe, we cast an increasingly expansive shadow. With each connection, we leave a digital trail that tracks our every move and milestone, our every like and dislike. And it’s not just people. Today, all major cities are networked. Urban infrastructures are monitored and controlled by complex operating systems.
In Watch_Dogs, this system is called the Central Operating System (ctOS) – and it controls almost every piece of the city’s technology and holds key information on all of the city’s residents.
Ubisoft communications manager informed us that Gary Steinman has gone gold!
It’s official. Watch Dogs has gone gold, and is right on track for worldwide release on May 27, 2014.
“It’s exciting to be gold,” says Creative Director Jonathan Morin. “But it’ll be more exciting when people are playing. For the fans it means that it’s true. It means there will be no such thing as another delay. But for us, it’s not done until they actually have it in their hands.”
“We tried to make a game that’s very scalable in the sense that it supports your play style,” says Lead Gameplay Designer Danny Belanger. “It supports what you want to do most of the time. And it also supports your motivation. Do you want to play a story? Do you want to drive? Do you want to shoot? Do you want to hack? Do you want to play with others? Do you want to play on a tablet? It allows players to do what they feel like, which I find really cool. There’s lots of things to explore, there’s lots of things to try. I think the greatest thing about Watch Dogs is doing what you think is fun.”
“I invite players to play it the way they want,” says Jonathan Morin. “To explore the different ways of playing. To not necessarily follow the instincts they know from other games. To find your own fun in it. That’s how Watch Dogs is meant to be played.” “I’m going to have fun hearing what the players have to say and how they might surprise us,” he smiles. “I invite you to embrace the whole player creativity and impress us with it!”
You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you'll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy…and more.
Use the city of Chicago as your ultimate weapon and exact your own style of revenge.
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