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Nintendo

Platform(s): Game Boy Advance, GameCube, New Nintendo 2DS XL, New Nintendo 3DS XL, Nintendo 2DS, Nintendo 3DS, Nintendo DS, Nintendo Switch, Wii, WiiU, iOS
Genre: Hardware

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Nintendo Prevails In Yet Another Patent Fight

by Rainier on May 19, 2014 @ 6:27 p.m. PDT

Nintendo manufactures and markets hardware and software for its Wii, NDS, 3DS, and Wii U systems. Since 1983, when it launched the NES, Nintendo has sold more than 3.1 billion video games and more than 526 million hardware units globally, including the Wii, Wii U, NDS, 3DS, as well as the Game Boy, Game Boy Advance, SNES, N64 and GameCube systems. It has also created industry icons that have become well-known, household names such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.

Nintendo has won a patent infringement case in a U.S. District Court in Texas, a case brought in February 2009 by Wall Wireless, LLC, which claimed that the NDS and NDSi systems infringed upon their patent.

Wall Wireless is a company whose primary business is enforcing patents. The court dismissed the case on May 19, 2014, after the United States Patent and Trademark Office canceled all the patent claims Wall Wireless was relying on in its case.

This dismissal follows a decision by the Japanese Patent Office, which also found that Nintendo’s products do not infringe Wall’s Japanese patents.

“We are very pleased to see the U.S. case dismissed, and also to have the Japanese Patent Office confirm that Nintendo does not infringe Wall’s Japanese patents,” said Richard Medway, Nintendo of America’s vice president and deputy general counsel. “Nintendo vigorously defends patent lawsuits and other proceedings when we believe we have not infringed another party’s patents. It does not matter where such cases are filed or if it takes more than five years to vindicate our position. Nintendo continues to develop unique and innovative products while respecting the intellectual property rights of others.”


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