EVE is a massively multiplayer game, set in a world of galactic proportions. This online universe is governed by a hyper-capitalistic economy where space flight is the path to all commerce, communication, and conflict. Your mission is to establish yourself as a major competitor, trusted by your friends, feared by your enemies. To accomplish this, your principle tools -- apart from an impressive array of sophisticated equipment, customizable space ships and in-game corporations -- will be your natural business acumen, social skills, Machiavellian thinking and cunning combat strategies.
Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With nearly a quarter of a million subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE.
Shipping June 3, it will bring a huge overhaul to industry in the sci-fi MMO. Aimed at further improving accessibility, diversity and meaning in industrial gameplay — the true backbone of the EVE Universe — the changes in Kronos will keep EVE’s critically acclaimed “vicious cycle” of harvesting, creation, and destruction churning forward.
Kronos also marks a major shift in EVE development from two expansions per year to around 10 releases annually as CCP aims to deliver more content, more frequently, to its legendary playerbase.
Vast industrial operations are behind the famous player wars that rage across EVE’s sprawling universe, while smaller individual efforts generate wealth, meaning and power at a personal level. Kronos will create dynamic shifts in the industrial landscape by adding cost-scale differences, specialized workers and teams, changes to reprocessing, and more.
Players’ activity will begin to affect the industrial palette of solar systems, allowing for more meaningful decisions and giving them more reasons to interact with each other in cooperative or adversarial ways. New players will be able to get into Industry more quickly as manufacturing opens up and the user interface is reworked.
Kronos will also offer other features in CCP’s ongoing commitment to improve EVE Online year after year. New Mordu’s Legion ships (frigate, cruiser, and battleship) are coming alongside a new mining frigate, the Prospect. Rebalancing efforts will change heat, transport ships, freighters, pirate faction ships, and drones. A new in-game store will prepare for even more customization options in the future, and other changes from sound customization to solar flares and warp effects will complete the release.
Kronos will be available free to all EVE Online subscribers and trial users on June 3, with more details offered in coming weeks via a series of dev blogs.
“The new cadence of development will allow us to take on bigger, more ambitious features, deliver content at an increased pace, and give our players even more to look forward to,” said Andie Nordgren, Senior Producer for EVE Online. “Kronos is the perfect release to kick off the series of upcoming changes as it provides the foundation for the colonization dreams of player empires we’re working towards—epic sci-fi construction projects that lead to new parts of the universe.”
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