Space Run is a nod to '80s science fiction and pays homage to many of its tropes and references.
The year is 2525. You are captain Buck Mann, the most fearless, daredevil and the most broke of all the pilots in the galaxy! Your new job: you are a Space Runner, one of the space haulage contractors whose job is to transport valuable cargo from one end of the galaxy to the other... and one thing's for sure: it's going to be a bumpy ride. Not only do the cosmic highways regularly pass through asteroid belts of all sizes, but they are also used by dangerous and unscrupulous pirates armed to the teeth, whose fighters and battle cruisers will make short work of your transport vessel if you're totally unprepared. And finally, you will also encounter other galactic "drivers" with whom you are fiercely competitive, so take this opportunity to give them a friendly blast from your turbo lasers when you overtake them!
At the start of the many missions Space Run has to offer, you are given command of an empty ship of varied size and shape, to transport the shipment you have been entrusted with. After taking off from the space station – don’t forget to load the cargo! – you will have to quickly react to whatever threat your radar picks up (pirate fighters and cruisers, asteroids of all sizes, or other Space Runners), by building new modules and weapons on the fly to be able to counter these upcoming threats... and ultimately to keep your ship in one piece!
These modules come in varied flavors: deadly weaponry such as laser canons and missile batteries, protection shields of various sizes and functions, anti-missile defense systems, ion canons, thrusters, energy reactors to feed the adjacent modules with energy, etc. Each of these modules offers, in addition to their main function, secondary “skills” that you can manually activate to get out of tricky situations. For example, some weapons have destructive secondary fire modes, and some can be re-oriented on-the-fly; other modules such as the fusion reactor can repair adjacent modules if they are damaged. Each of the 18 constructible modules offers two unique skills (a total of 36), offering nearly limitless combinations and tactics!
Your ship will never look like someone else’s... but did you build it strong and fast enough to safely carry your cargo to destination?
Fulfil your contracts with gusto and your reputation will soar, opening the doors to new clients and more demanding and hazardous assignments... but which will also be more lucrative! The rewards earned from these missions will enable you to unlock new modules for your ship or upgrade those you already own: luxuries you can't afford to be without if you want to survive the mortal perils lurking in space. Turrets lasers, missile launchers, shield generators, thrusters, power plants and other modules will allow you to adapt to new combat situations in mid-flight that arise on your travels. Build, recycle, repair and reposition the modules and improvise as best you can to deal with the multiple threats you will face.
Retry the first missions with new and more technically advanced modules you've just unlocked to complete them more quickly and improve your score. Then enter a brutal race with your friends to finish each mission in the shortest time possible... preferably with your ship still intact!
Space Run will be priced under $10.
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