Contact Vector is a true strategy game where what you do with your units is more important than how many you have. You will be able to design ships and fleets and then deploy them for battle. You will take your ships into combat using stealth deception and a wide range of systems to defeat your opponent.
What makes Contact Vector different from most RTS is that its not about build orders or resourcing but how you plan and carry out your strategy. The basic game play in Contact Vector is controlling groups of ships. It’s about how, where and when you choose to fight. You will be able to customize load outs for long and short range weapon systems to accommodate your tactics.
After an earlier aborted campaign developer Magnosphere has re-launched the crowd funding effort, looking for £85,000 instead of the previous £120,000, putting a heavier emphasis on the Contact Vector's singleplayer story.
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