With a high concept of “The Eternal Sunshine of the Spotless Mind meets Monkey Island in virtual reality”, Loading Human is the evolution of the classic ‘point ‘n click’ adventure videogame, utilising the recent advancements in VR technology to provide an unprecedented level of immersion.
Loading Human, virtual reality adventure game powered by groundbreaking controls and set in a thrilling sci-fi world, also has an all-new storyline replacing the one previously shown in the proof of concept demo earlier this year. The new storyline, set in the year 2185, will immerse players in the memory fragments of young adventurer and scientist, Prometheus. The action starts at his father's North Pole research base where Prometheus will begin his training that will see him guide the spaceship Origin toward the Quintessence – a dark energy source found within the distant Eagle Nebula.
Loading Human has been developed to support the latest VR technology like the forthcoming Oculus Rift headset, and motion-based controllers like Sixense STEM and Razer Hydra, which will simulate the player’s hand movements. The player will naturally interact with the world: pick-up objects, open them or use them just like they would in real life. Whilst experiencing Loading Human, players will hear André's thoughts, control his body with their own, and live his life while the story unravels itself around them.
Untold Games has revealed that Loading Human has transferred development from Unity to the Unreal Engine 4, and has now had its concept approved for PS4’s “Project Morpheus” virtual reality system. The news coincides with the launch of a Kickstarter campaign to fund the completion of the first playable chapter of the Loading Human project.
Flavio Parenti, CEO of Untold Games, said: “After such a positive response to the early Loading Human proof of concept, we felt that to truly realise the game’s potential we had to go back to the drawing board. So we have completely rewritten the storyline as well as adopting a true next-generation development engine.
“It is exciting for us to finally be able to introduce the world to the complicated love story of Prometheus and Alice, as well as transfer development to the new Unreal Engine 4. We hope that gamers will support our Loading Human Kickstarter campaign and join us on Prometheus’ journey, exploring the new potential on offer with VR gaming and Unreal Engine 4.”
The kickstarter campaign launched today has an initial target of $30,000, which will fund the completion of the first Act of the three chapter saga. The approximate gameplay experience of this episode will be about 3-4 hours minimum, encompassing the scientific base, North Pole, spaceship, underwater lab and the Greenhouse.
The original idea for Loading Human came from Italian actor and filmmaker Flavio Parenti (I Am Love, Le Ombre Rosse, and Woody Allen’s To Rome With Love), who became fascinated by Oculus Rift and the latest motion-control technology, seeing their potential to provide new levels of interactive immersion for a wider gaming audience. Parenti collaborated with Untold Games and a screenwriter colleague to evolve the Loading Human concept into the game revealed today.
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