Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.
Each player in Heroes & Generals chooses their own destiny. You might join the Axis and climb the ranks as a foot soldier, firing off countless rounds in epic battles for crucial landmarks. Or perhaps you’ll become a general in the US army and accept the task of deploying resources and reinforcements across a vast strategic map.
Either way your decisions and actions fundamentally impact the game. Whether you play a fearless infantryman blazing the trenches, a hotshot pilot renowned for precision bombing runs, a brutal gunner assigned to a rumbling tank battalion, or the ace commander directing it all from strategic command – every active soldier contributes to an evolving online war that will soon expand to smartphones and tablets as well.
The new update, codenamed ‘Patton’, doubles the amount of tanks by adding 9 new tanks, expanding the arsenal of war-machines to a total of 15 tanks, 3 tank-destroyers, plus 12 other vehicles ranging from fighter planes, reconnaissance vehicles, off-road cars and half-tracks to motorcycles and even bikes!
“This is the largest and most ambitious update we have made for Heroes & Generals since we went into open beta last year." said Jacob Andersen, Game Director at Reto-Moto "The community has been screaming out for more tanks, so it feels fantastic to double the amount with the Patton update.”
The new personal vehicle loadouts enables all characters to have their own set of upgradeable vehicles. For infantry the vehicles are off-road cars, motorcycles and half-tracks, for recon soldiers the vehicles are motorcycles and armored reconnaissance vehicles, for fighter pilots it’s fighter planes and for tank crews naturally tanks and tank destroyers.
“By introducing personal vehicle loadouts, where characters can own and upgrade the vehicles of their choice, and at the same time offer players to play as infantry, tanker, pilot and even as a General commanding the troops, I believe that we have something very unique compared to other online wargames.” added Andersen.
The currently available upgrades for the vehicles are anti-tank- and supply crates for supporting infantry and coming updates will provide more kinds of upgrades such as camouflage, engine upgrades, different types of tank tracks, and special ammunition.
The Patton update also adds 2 new weapons: the US M3 'Grease Gun' and the German MP-34 as entry level submachine guns.
Access to vehicles and weapons is unlocked when characters rise in rank or earn ribbons based on their actions in the game, but if you wish to speed up the process, you may now purchase Ribbon Boosters to progress and unlock equipment and vehicles faster.
A new mechanism for spotting enemies has also seen the light of day in this update and a new introductory flow has been added for new players to ease their way into the game.
- The main game, ‘The War’ is running on a central server.
- The warserver keeps track of resources and which forces occupy which areas of the theatre of war (which to start with is northern europe).
- The players can interact with the server in various ways to influence the outcome of the war.
- The basic gameplay is the action game. In it’s form a pretty much standard multiplayer fare, with a team-based domination as the core gamemode (Assault/Defense). The result of a battle is fed into the warserver and thereby influencing the war on a higher level.
- Players who play the game in a more tactical way will rise in the ranks to become a commander.
- Commanders will have the power to use the resources on the warserver to influence battles being fought by lower ranking players. Because of the nature of the game (a central running warserver), orders can basically be sent from any device connected to the internet. Our first implementation is via a tactical-overview in a web-browser (right now it’s flash but would probably be turned into running in 3d at some point) and via a smartphone (Android at the moment but nothing is in the way for making it for iPhone/Win7Mobile).
- The mobile apps enable the commander to send orders to ongoing battles from anywhere. If a team on the ground need air-support, the commander is able to send attack planes (this will initiate an air-raid for players with pilot-characters to join the battle) or order an artillery attack.
- Casual games will play a role as well. These are available to all players. The results of the casual games will also feed into the warserver but on a lower level than the commander. Ideas for casual games could be re-a field-hospital, where you are nursing wounded soldiers (getting wounded soldiers back to battle faster) or a tank/plane-factory (speeding up time of war-production).
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