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GRID: Autosport

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Racing
Publisher: Codemasters
Developer: Codemasters
Release Date: June 27, 2014

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'GRID: Autosport' (ALL) Details Street Racing Discipline - Trailer

by Rainier on June 17, 2014 @ 2:13 p.m. PDT

GRID: Autosport aims to move the series back in line as a more authentic racing game with a more authentic handling model, five distinct disciplines (Touring, Endurance, Open Wheel, Tuner and Street), and 22 locations (primarily circuit based) with a combined route list that totals over 100.

GRID Autosport will bring alive the experience of becoming a professional racing driver in a new world of contemporary and classic motorsport. Drawing in spirit from classic Codemasters titles such as the TOCA series, developed in conjunction with community feedback and retaining the core GRID focus of ‘being all about the race’, gamers will experience a world of breadth, of depth, of intensity and of course, of the excitement that only racing cars can deliver.

Racing alongside a teammate, players must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In GRID Autosport s huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races.

Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade. 

When we think of Street Racing we can’t help succumbing to a wave of nostalgia as we reminisce about races we had around the likes of San Francisco and Washington in Race Driver: GRID. The good news is that GRID Autosport looks set to forge similar memories as both locations make a return alongside Chicago, Dubai, Paris and Barcelona.

To complete the package you’ll we’ve got a great selection of cars just waiting for you to get behind the wheel and tear up the city streets. There are a number of classics such as the Lancia Delta HF Integrale Evo 2 or BMW E30 Sport Evo all the way up to the modern day hypercars such as the McLaren P1 and Pagani Zonda Revolución. Throw in some hot hatches, Coupes and Grand Tourers and there’s something in the Autosport garage that’ll satisfy many needs.

Dan Trent explains what it feels like to race on street circuits, saying, “driving on a tight circuit with no run off is very, very different from driving on the circuits. [With] Tracks with closed fences by the sides, narrow tracks, you get a heightened sense of speed. Everything is ramped up – the fear factor, the excitement, the adrenaline, everything is magnified. You just know that you can’t afford to make any kind of mistake.”

Matt Burton comments on the unique experience of racing supercars as featured in GRID Autosport, “it’s the relentlessness of the acceleration. The exciting thing with a supercar is having that much power that it never quite feels like it’s tailing off. There’s nothing better really when you’re a car fan. It’s like nothing else.”

In GRID Autosport’s Street racing discipline, players take the racing to the asphalt in iconic cities across the world as circuits are carved through the streets of Washington D.C., San Francisco, Paris, Barcelona, Dubai and Chicago. Player reactions and the ability to take chances are put to the test in striking urban environments for a huge range of production cars, from hot hatches like the Mini John Cooper Works GP and the Volkswagen Golf R to supercars like the Pagani Huayra and Mazda Furai and hypercars including the McLaren P1™, Bugatti Veyron 16.4 Super Sport and more. To bring alive the authentic experience of racing in these events, Codemasters has consulted with real-world professional racing drivers who have put these cars through their paces.

GRID Autosport s features and tone have been shaped through consultation with the GRID community, professional racing drivers and the experts from AUTOSPORT magazine. This includes the return of an in-car view and the most authentic handling in a GRID game yet. Multiplayer racing is extended by RaceNet, Codemasters’ free million member strong online community portal, which will deliver new challenges every week from launch and sees the introduction of all-new RaceNet Racing Clubs for online, clan-style team competition. Party modes, Demolition Derby and competitive split-screen modes all complement the game’s extensive career mode and expansive core online game.

GRID Autosport delivers the most amount of content in the series yet and a truly authentic motorsport feel, but does not lose sight of what makes a GRID game a GRID game - it’s all about the race.

In developing GRID Autosport, Codemasters consulted extensively with the GRID Community, professional racing drivers and the racing experts from AUTOSPORT magazine.

GRID Autosport will also be Codemasters most scalable game yet on PC. On high-performance set ups, GRID Autosport offers 4K textures, 4K output support and delivers a 1080P, 60 frames per second racing experience. However, the game has been optimised for performance excellence on the widest range of hardware for the widest range of PC players yet. The Codemasters PC development team has also benefited from a relationship with Intel that has delivered a range of further benefits for players on Intel® hardware, including for the first time, tablets.


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