Adventure in the world of Telara as either a noble Guardian or technomagical Defiant and enter a dynamic fantasy where 8 primal forces battle for control in an ever-changing landscape. Build your own class using the Ascended Soul system, embark on epic conflicts that bring you into the story, battle others in exhilarating Player vs. Player combat, achieve new heights of power by tackling epic raids, and so much more.
Rifts and other dynamic events can be triggered by players, scheduled by the development team, or even occur spontaneously. Dynamic events within the game can lead to a range of changes across the world, including everything from minor events to dramatic shifts in the game’s landscape and the opening of new areas. Players will connect with hundreds of thousands of other gamers to battle creatures overrunning the world, as well as each other.
Nightmare Tide will take us beyond Telara, into the Plane of Water – a realm of nightmares, dreams, madness and danger where you’ll encounter new foes, new allies, and confront plots that threaten the entirety of existence. What horrors and monstrosities have filled the abyssal depths left by Akylios? Prepare yourself to take the fight to the planes and face these threats head on!
In Nightmare Tide, you’ll dive into adventures in brand new open-world zones and story quest lines. You’ll team up with other Ascended and test your mettle in new planar dungeons, raids, raid rifts and slivers. You’ll take part in massive dynamic battles in the Plane of Water, seek out new artifacts and collections, and craft new weapons and armor. Access to all of this content will remain absolutely free – part of our promise to you since converting to our highly successful Free-to-Play system.
Nightmare Tide also expands our dynamic content offering with an entirely new rift type: Nightmare Rifts! These rifts feature scaling difficulty and nearly endless waves of foes to test your skills and determination. Twisted enemies, hectic challenges, and a surreal environment await those who are up to the challenge (and the all-new art for Nightmare rifts is absolutely wicked, bringing a brand new feel to rifts!).
Ascended will also have a new account-wide collectible: Minions. As overlord of your minions, you will send them on missions where they can gather resources, collect currencies, find items, and gain their own levels. To reap maximum rewards, you will have to choose wisely, matching your minion’s strengths to the mission at hand.
Nightmare Tide will feature five new levels for you to earn, increasing the level cap to level 65. With each of these new levels, you will gain a Mastery from a suite of options based on your Calling (as opposed to your selected Souls). Masteries are designed to expand your choice in builds, add new synergies, and let you further customize your character so you can play how you want to play. We believe that the Mastery system will add diversity and choice to the Soul system, without adding unneeded complication.
New equipment slots are also available in Nightmare Tide. You will be able to unlock these new slots for your entire account by purchasing a digital edition of Nightmare Tide, or you may unlock these new slots per character by playing the game and investing time and resources. We want to ensure that there is a fair and equitable way for you to earn these equipment slots while offering an opportunity for you to show your continued support of RIFT development.
A ton of new loot is also on the way. But fear not Ascended, we’ve been listening to your concerns about loot and how it ramps into Nightmare Tide. The current plan is to ensure that the best gear in the game today lasts you all the way to level 65 – and a bit beyond. If you are decked out in high-end gear, don’t expect to replace all of it with a green drop in the first zone. You can gain a distinct advantage for the release of Nightmare Tide by playing now and obtaining better gear.
Until Nightmare Tide launches later this year, fans will be able to enjoy Summerfest, as well as a new Warfront: The Blighted Antechamber, which are still on the way. Additionally, RIFT 2.8: Madness Wakes is currently under development and includes the Nightmare Cost dungeon -- a precursor to the expansion storyline -- along with updates to the Auction House that fans have been waiting for.
More articles about Rift: Planes of Telara