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Clandestine

Platform(s): PC
Genre: Action
Developer: Logic Artists
Release Date: 2014

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Clandestine' Enters Alpha Stage - Screens & Trailer

by Rainier on June 26, 2014 @ 6:08 p.m. PDT

Clandestine is a globetrotting spy thriller set in the mid-1990’s, offering stealth and spy game enthusiasts asymmetrical cooperative play mechanics within a deep dark story-driven spy fantasy.

The year is 1996, five years after the dissolution of the Soviet Union, a string of accidents and murders have gone unnoticed by the public, but have put the world of espionage on high alert. Former Cold War operatives, believing their cover intact, are being assassinated around the globe. Soviet and NATO spies are being targeted indiscriminately, causing turmoil and suspicion on all sides.

Featuring asymmetrical cooperative gameplay (hacker and field agent team), Clandestine transports players to locations around the globe from the underground tunnels of Vienna to secret NSA bunkers in Washington, where they must use tactics and stealth to infiltrate corporate headquarters, hideouts and safe houses to determine who is behind the string of murders and lift the curtain of conspiracy.


With the alpha announcement, Logic Artists has also revealed new details about the two player roles in Clandestine: The Spy and The Hacker. Using familiar 3rd-person stealth game mechanics such as concealed weapons, (including grenades and handguns), a stealth cover system, brutal lethal as well as non-lethal takedowns and cool gadgets, the Spy must covertly enter corporate headquarters, hideouts and safe houses across two continents. Meanwhile, the Hacker utilizes a 2D computer interface, reminiscent of the mid-1990’s, to run support for the Spy on the ground by controlling and disabling security cameras, locking and unlocking digitally controlled doors and systems, blinding enemies by synchronously turning on and off all lights in an area, bribing enemies and non-player characters (NPCs) and coordinating Dead Drops of Health and Ammo for the Spy.

“The symbiotic relationship between the Spy and the Hacker forms the backbone of Clandestine’s gameplay mechanics, as to achieve success players must work together and communicate to overcome obstacles and escape dangerous situations”, said Jonas Wæver, Lead Designer for Logic Artists. “Now that we have reached the alpha milestone we are really ironing out the co-op features of Clandestine to make sure that whether gamers prefer to play as Hacker or Spy, each role is equally as fun, interesting and satisfying”.


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