The Roaring Twenties: a bygone era of glitz, glamour, and promise. In Coral Gables - a booming housing development near Miami, Florida - the real estate market is taking off and even an ordinary guy like Alfie Banks has a chance to strike it rich. But with the mob on his back, the Great Depression on the horizon, and the Sunshine State's idyllic waterfront only a hurricane away from total devastation, Alfie's quest will not be an easy one in A Golden Wake.
Set in the era of Gatsby with a plot that includes real people, locations, and events, A Golden Wake has story- and puzzle-driven gameplay, retro-styled pixel art, and a point-and-click interface reminiscent of classics like King's Quest and Monkey Island. Alfie's power of persuasion will play a unique role as he analyzes other characters' attitudes and weaknesses to figure out the best way to approach them.
"Having grown up in Miami, I wanted to tell the story of an era that's usually depicted in New York or Chicago," says A Golden Wake's designer Francisco Gonzalez of his decision to set a game during the Jazz Age. "Miami's land boom and bust during the 1920s and 1930s represents a fascinating slice of our recent history, and I was able to incorporate a lot of real people and events into the narrative of this everyman going after the American Dream."
"I first met Francisco in the early 2000s, back when we were both scrappy freeware developers. Since then, I've watched him move from strength to strength and I was so happy when he made the leap to commercial development. I feel very honored to be partnering up with him now," says Dave Gilbert, founder of Wadjet Eye Games. "As for A Golden Wake, I just love it. This game a fun, poignant romp through 1920s-era Miami that is both meticulously researched and perfectly relevant to our current times."
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