In Red Goddess, you play as a troubled deity named Divine, who feels confused and haunted by her past. Something mysterious and unknown is tearing her apart from the inside out, destroying her mind, her soul and Divine herself! The journey begins when Divine decides to right this wrong by exploring her own subconscious, where she will discover a planet within her own mind made up of mountains, forests, caves and perils unknown.
Discovering who she is, who she was and what she will become is the quest but soon realized is that there's more to this adventure than meets the eye.
The Red Goddess kickstarter campaign has raised more than $40,000 with over 1,100 backers, has just unlocked the God's War stretch goal, and is now in its final 48 hours.
'We'd just like to extend our gratitude to our backers for being as excited for Red Goddess as we are. We've just surpassed our second stretch goal, God's War. In God's War, Divine faces an intense battle from creatures and deities of the past in a dark, hellish nightmare environment.' said Yannick Puig, creative director of Yanim Studio, 'We're now in our final 48 hours of the KickStarter campaign, we're racing to our third stretch goal (which unlocks new powers for Divine and extends the skill tree) and we'd like to also announce that we're accepting PayPal donations for would be backers with no credit or debit card.'
- Shoot, punch or turn invisible with 3 playable characters that each have their own unique skills and abilities which bring about different gameplay strategies. Brawling action meet puzzle platform, in combats are turned into puzzles.
- Enter the mind of enemies: Stun your enemies and enter their minds. Taking over their minds is like walking through a door. You will then gain access to new secret chambers.
- Unlock Powers. You will have to find and collect memory crystals to unlock new skills and enter new zones.
- Explore a mysterious planet dominated by the subconscious mind of the main character. The planet is a character itself, that the player will have to interact with and eventually defeat.
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