In Subject 13, players will take on the role of Franklin Fargo, a reclusive physics professor. Fargo leads a solitary and bitter existence following the death of his fiancée, Sophie, during a robbery that should have targeted him. One morning, he wakes up in an abandoned underground scientific facility with no external contact other than a mysterious voice. The voice calls him "Subject 13."
As Franklin Fargo, players will interact with the 3D environment around them by collecting, using, and manipulating objects to overcome a multitude of devious barriers to the professor’s escape. Fargo’s goal is to not only set himself free but discover the true reasons for his imprisonment—can he escape from the prison of his past?
Microïds and noted game designer Paul Cuisset launched a 30-day Subject 13 Kickstarter page for their adventure game, Subject 13, which currently is already 30% funded.
The newly revealed stretch goal to add support for the innovative Oculus Rift virtual reality headset adds the opportunity for players to become further immersed in the mysterious world of Subject 13. With Oculus Rift support, the game will remain in a third-person perspective that allows players to see the protagonist Franklin Fargo interact with his environment while having full control of the camera through headset tracking. This unique gameplay perspective can only be experienced if adventure game fans meet the new stretch goal—but new screenshots released today show more of the game in action.
The game’s early supporters also got a welcome surprise as Cuisset announced that he will sign all boxed copies pledged by the initial 300 backers—and additional fans can get on board with this offer with a new $60 pledge that will also include a signed boxed copy.
By pairing the man behind legendary titles such as Flashback, Future Wars: Time Travelers, and Moto Racer with adventure game fans, this Kickstarter campaign will make it possible to elevate the gaming experience of Subject 13. Fan support will allow Cuisset and his team to expand the adventure, optimize visual and sound creation, and turn backers into a legion of gaming experts whose reactions will help polish the gameplay and fine-tune the intriguing storyline.
As a reward for support, backers will receive collectible items related to the Subject 13 universe (for example, signed artwork and scientist coats) and can also get unique customizations such as being entirely modelled as the hero of the game. The next generation of talented developers will be able to win a private class with Paul Cuisset. Of course, some of these options will be limited. First come, first served!
Subject 13 is currently being developed in collaboration with Microïds for PC, Mac, iOS, and Android. Console and Oculus Rift versions are also possible depending on the success of the Kickstarter campaign.
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