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Call of Duty: Ghosts

Platform(s): PC, PlayStation 3, PlayStation 4, WiiU, Xbox 360, Xbox One
Genre: Action
Publisher: Activision
Developer: Infinity Ward
Release Date: Nov. 22, 2013

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Call of Duty: Ghosts' (ALL) Nemesis DLC Announced, Dated - Screens & Trailer

by Rainier on July 31, 2014 @ 11:08 a.m. PDT

Call of Duty: Ghosts delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation engine.

With an amazing level of attention down to the smallest detail, where each hair is noticeable on character models, scratches and bruises are apparent, and even the dirt beneath fingernails of characters are recognizable, Call of Duty: Ghosts sets a new bar of visual fidelity and near photorealism without sacrificing any performance, maintaining the hallmark of 60 frames per second-on every platform-to provide that signature Call of Duty smoothness and gameplay.

The DLC season closes out with Call of Duty: GhostsNemesis, which introduces four new multiplayer maps from the most varied locales, each with unique Field Orders specific to the map, and includes the exhilarating conclusion of Extinction’s four-part narrative with “Episode 4: Exodus,” where players fight for mankind’s survival as the Cryptid invasion reaches its deadly climax.

“First off I want to thank every one of our fans. The dedication of our players is overwhelming. The whole team at Infinity Ward is really excited about the release of the Nemesis and we think it’s a great way to close out what’s been a really fun DLC season,” said Mark Rubin, Executive Producer at Infinity Ward. “DLC is a great way to unleash creative new content that is often the direct result of community feedback and interaction. So thank you again to the millions of people who play Call of Duty: Ghosts every day and keep the feedback coming!”


The four new small-to-medium multiplayer maps in Nemesis aredesigned specifically for Call of Duty’s distinctive fast-paced, gun-on-gun gameplay.

  • “Goldrush” is set in an abandoned gold mine in the Southwest United States, where an intricate network of cavernous tunnels and perilous shafts create the ideal setting for medium to long range combat; while two mine carts race along the abandoned tracks offering players a fast way to traverse the map. Players who complete the unique field order on Goldrush will unleash a howling pack of wolves that will descend upon their enemies.
  • “Subzero” drops players into a frigid Canadian submarine base that has been hastily evacuated, with control room, submarine pen and research facilities all left eerily empty. Built around the traditional three-lane design, this medium-sized map harbors a mysterious terror that will decimate your enemies upon completion of the map’s unique field order.
  • In “Dynasty,” players are transported to a lakeside Chinese village surrounded by picturesque mountains, vivid gardens, and spectacular architecture – a serene environment that is anything but Zen-like. Multiple pathways crisscross the village in this medium map with a variety of elevation and numerous back alleys that create flanking routes. The unique field order on “Dynasty” allows players to call in an air strike of vertical takeoff fighter jets, while one lingers behind to give you unmatched air superiority.
  • Nemesis cranks the frenetic multiplayer action to unprecedented levels with the fourth multiplayer map, “Showtime,” a sadistic reimagining of the smallest map in Call of Duty® history, the fan favorite map from Call of Duty® 4: Modern Warfare® “Shipment.” In the futuristic arena of “Showtime,” blind corners and narrow pathways provide momentary reprieve from the outright mayhem within the central square comprised of several shipping containers. Tight confines call for shotguns and SMGs. Survive long enough to be rewarded with one of three killstreaks: lethal automated gun turrets at key locations on the map, an air drop with multiple care packages or a deadly gas attack that forces the action back into the center of the arena.

Closing out the final DLC Pack for Call of Duty: Ghosts is the dramatic conclusion in the Extinction narrative, “Episode 4: Exodus.” Following the CIF Unit’s harrowing escape from the alien underworld and the successful recovery of Dr. Cross and the cortex, the team has flown in to fight off the Cryptid army’s siege of the last bastion of human resistance. Your mission is to get key personnel to safety by restoring power to the shuttle and launching the shuttle to a low earth orbit space station.

“Episode 4: Exodus” gives players unprecedented control of their escape route – choose your path, gather new intel, craft new weapons – and introduces the deadliest of enemies with a range of lethal powers, including mind control and psionic attacks – the Ancestors. As the battle for our survival draws to a close, the fate of mankind is in your hands.

Call of Duty: Ghosts Nemesis will be available beginning August 5th first, exclusively on Xbox Live for Xbox One and the Xbox 360, with other platforms to follow.

Nemesis is available a la carte for a suggested retail price of $14.99, or as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to all four epic Call of Duty: Ghosts DLC Packs planned for release in 2014 – Onslaught, Devastation, Invasion and Nemesis – at the discounted suggested retail price of $49.99.


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