Scripted by staff writer Tim Hedrick and consulted by series co-creators and executive producers Bryan Konietzko and Michael DiMartino, the game's original adventure takes place between Books Two and Three of the TV programme allowing for an authentic Avatar experience. The game’s cell-shaded visuals recreate the beautiful look and immersive feel of the show, with colourful, vivid detail going into every action, elemental effect and animated story sequence.
The Legend of Korra is a single player, action-packed brawler, in which Korra's mastery of martial arts and the four elements – fire, earth, air and water – can be used on the fly to bolster her combos and counters against foes. Throughout the game, Korra's polar bear-dog, Naga, will aid her in high-speed traversal segments. The game also brings to life the series' competitive sport, Pro-Bending, in which teams of three use the elements to fight for territory in an arena.
In Pro-Bending, two teams of three players each use the elemental forces of nature to seize territory and push one another off a floating battlefield. Pro-bending will be playable within The Legend of Korra’s main storyline, which takes place between Books 2 and 3 of the TV programme, alongside its core third-person fighting experience. It will also be available in a separate mode unlocked after completing Story Mode for the first time.
A handheld version of The Legend of Korra for the 3DS is also being developed by Webfoot Technologies, as a retail-only release. The handheld version of the game will feature a similar story and is a single-player, turn-based strategy RPG, in which players focus on tactically manoeuvring Korra and her allies on the battlefield.
The Legend of Korra will be available as digital download.
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