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Salt And Sanctuary

Platform(s): PlayStation 4, PlayStation Vita
Genre: RPG/Action
Developer: Ska Studios
Release Date: 2015

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Salt and Sanctuary' (ALL) Announced - Screens & Trailer

by Rainier on Aug. 28, 2014 @ 6:27 p.m. PDT

Salt and Sanctuary is a stylistic, brutal action RPG platformer teeming with visceral combat, deep, diverse character builds, and incredible bosses.

Salt and Sanctuary casts you as a sailor shipwrecked on a strange, purgatorial island, insulated somehow against a backdrop of centuries-old worldwide perpetual war. What hope remains is isolated in Sanctuaries: protected dwellings where travelers band together under common creeds to take shelter from the hostile world outside.

If you’re familiar with some of Ska Studios' earlier games like The Dishwasher: Vampire Smile and Charlie Murder, you should know what to expect: solidly executed, intricate and brutal combat, lovingly hand-drawn and animated 2D art (of the non-pixel variety), a killer in-house soundtrack, and a massive roster of set-defining, dynamic and unique bosses. Salt is inspired as much by our history as a studio as it is by old classics like Castlevania DS, and new classics like the Souls series.

Like in The Dishwasher: Vampire Smile, the emphasis in Salt and Sanctuary is stylistic sidescrolling combat: weapons have movesets, air attacks have hang time, and rolling is king. There’s a huge amount of depth to the combat in Salt, however. Weapons can be one-handed and paired with shields or offhand crossbows for versatility, or wielded two-handed for added power — and every configuration has its own unique moveset. There are staffs for magic, bows for ranged combat, and belt-slotted consumables like throwing daggers and weapon-buffing Pitchfire. Of course, loadout weight affects your movement, rolling speed and stamina regen, so a good balance of defense and agility is key. Basically, it combines two things we love: fast, precise 2D combat and super strategic RPG depth. Also, there are curb stomps.



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