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Ironcast

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Publisher: Ripstone Publishing
Developer: Dreadbit Games
Release Date: March 1, 2016 (US), March 2, 2016 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Ironcast' Coming To PS3, PS4 And Xbox One

by Rainier on March 26, 2015 @ 6:35 p.m. PDT

Ironcast is a turn-based steampunk mech combat game inspired by Victorian-era science fiction writers such as H.G. Wells and Jules Verne.

Inspired by Victorian era science fiction writers such as H.G. Wells and Jules Verne, Ironcast is set in an exciting alternative history; a time when refined men and women in top hats and bonnets commanded gigantic walking war machines, laying waste to the enemies of the British Empire! Players take control of a 7 metre tall walking mech called an Ironcast. They must face off against an invading force of enemy Ironcast in order to defend 1880's Victorian England.

Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. Players must choose how to spend these nodes wisely, either offensively in order to cripple and destroy their opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.

As Commanders of the Consortium of Merit, players take control of their own 7 metre tall Ironcast – each towering construct bursting with advanced Victorian era weapon systems and electrical shields. Players must face off against an invading enemy force in order to defend 1880's Victorian England.

After launching Ironcast on PC, Mac and Linux via Steam and witnessing fans overwhelmingly positive reactions first hand at recent events like PAX East in Boston and SXSW in Austin – both Dreadbit and Ripstone are looking forward to bringing Ironcast to Xbox One and PlayStation fans across the globe.

“Watching gamers playing and reacting to Ironcast at recent events was incredible – we knew that we’d developed a game that players wanted to play. We’ve been completely overwhelmed by the positive feedback we’ve received so far and we’re absolutely thrilled to be bringing the game to PlayStation and Xbox One fans worldwide” – Daniel Leaver, Dreadbit.


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