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D4: Dark Dreams Don't Die

Platform(s): PC, Xbox One
Genre: Adventure
Developer: Access Games
Release Date: June 5, 2015

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'D4: Dark Dreams Don't Die' (ALL) Details PC Changes, System Specs - Screens

by Rainier on May 1, 2015 @ 9:29 a.m. PDT

D4: Dark Dreams Don't Die is an episodic noir mystery where the protagonist can go back in time, try to use this ability to solve his wife's murder and prevent it from ever occurring.

D4: Dark Dreams Don’t Die tells the story of a man with a very strange fate. His name is David Young – formerly with the Boston PD Narcotics Unit, now a private detective. He possesses the supernatural ability to “dive” into the world of the past by touching left-behind items called “mementos.” Two years ago, Young’s wife was killed by an unknown assailant. In her last breath, she told him to “Look for D.” From that moment on, the search for 'D' became Young's whole life – nothing more, nothing less.

The game is largely divided into adventure or action sequences. The adventure portions of the game involve investigating suspicious areas of the area you’re in and finding clues to the mystery. The action sequences are all about taking action as the protagonist using your mouse, dodging objects or fighting other characters.

It has a serious backstory that’s contrasted against a cast of quirky characters. D4 is certainly a unique and bewildering experience.

We already revealed that D4: Dark Dreams Don’t Die Season One (3 episodes) is coming to PC, and now Access Games has provided us with specific PC details (since D4 was originally a Kinect driven game).


Changes from the Xbox One version

  • Basic controls using Kinect have been entirely removed, and revisions were made so that the game can be played using all controls with just the mouse.
    • ・ Selection with the hand cursor
    • ・ GRAB controls
    • ・ PUSH controls
    • ・ Changing direction
    • ・ Changing stance
    • ・ Confirm/Cancel
    • ・ Interact
  • New mouse commands have replaced parts of the game that used Kinect gesture inputs.
    • ・ New commands for common actions like drinking tequila or opening fortune cookies
    • ・ New commands for special actions like beginning a dive or activating visions
    • ・ New commands for gesture input that were used in cutscenes
  • New mouse commands have replaced parts that used synchronized Kinect inputs.
    • ・ Sequences such as wiping a window or switchboard puzzles have been customized for mouse inputs.
    • ・ Changing posture etc. has been replaced with mouse controls.
  • Commands for Synchro Stunts (QTE) using Kinect have been entirely removed, and all inputs have been re-implemented to function well with mouse inputs.
    • ・ Actions performed by waving both arms widely or making repeated swipes have been replaced with new swipe inputs or commands.
    • ・ New commands for gestures like swinging a bat
    • ・ New commands for voice activated inputs
  • All downloadable content for the Xbox One version has been integrated into the game.
    • ・ Revised so that collaboration costumes can now be acquired in game.
    • ・ Revised so that downloadable facial hair can now be acquired in game.
    • ・ Made adjustments to the parameters of each type of costume
    • ・ Added a new “Today’s Free Costume Corner“ feature to Amanda’s shop
  • Renewed the user interface that accompanies the revised parts listed above.
    • ・ The revised parts have all been renewed to a format suitable for mouse input.
  • Removed the mic input that accompanies the revised parts listed above.
    • ・ Voice activated inputs during Synchro Stunts (QTE)
    • ・ Choice inputs in conversations
    • ・ Choice inputs in demos
    • ・ Short-cut input in shops or closets
    • ・ Short-cut input at the menu screen
  • Readjusted Synchro Stunt (QTE) evaluation mechanics.
  • Readjusted the parameters and placement of items.
  • Added settings for the PC version.
    • ・ Screen resolution settings
    • ・ Windowed / full-screen mode setting
    • ・ V-sync ON / OFF setting
    • ・ Dynamic shadowing ON / OFF setting
    • ・ Subtitle language settings (EFIGSPJ)
  • 60fps (Possible under recommended system specs )
  • Faster loading times
  • Known bug fixes
  • Removed content specifically for the Xbox One version
    • ・ Removed MELD compatibility
    • ・ Removed leader board compatibility
  • Created contents specifically for the Steam version
    • ・ Steam achievements
    • ・ Trading cards
    • ・ Badges
    • ・ Emoticons
    • ・ Profile backgrounds
    • ・ Cloud saving

PC System Requirements

  • Recommended System Requirements
    • OS: Windows 7 64-bit edition or Windows 8 64-bit edition CPU Intel Core i7 4770K @ 3.5GHz or AMD CPU or equivalent
    • Memory: 8GB RAM
    • Graphics board: NVIDIA GeForce GTX 670 or AMD Radeon HD 7850 (VRAM 2GB)
    • Display Supports 1920x1080 resolution
    • DirectX: DirectX 11
    • Hard disk: Hard disk with 20GB of free space
    • Sound card: DirectX 11 compatible sound card
    • Other: Keyboard and mouse required. Compatible with Xbox Controller using XInput
  • Minimum System Requirements
    • OS: Windows 7 64-bit edition or Windows 8 64-bit edition CPU Intel Core 2 Quad Q9550 @ 2.83GHz or AMD CPU or equivalent
    • Memory: 6GB RAM
    • Graphics board: NVIDIA GeForce GTX 470 or AMD Radeon HD 6870 (VRAM 1GB)
    • Display Supports: 1280x720 resolution
    • DirectX: DirectX 11
    • Hard disk: Hard disk with 10GB of free space
    • Sound card: DirectX 11 compatible sound card
    • Other: Keyboard and mouse required. Compatible with Xbox Controller using XInput

Key Features:

  • Directed and written by SWERY, the auteur cult creator of “Deadly Premonition.”
  • Kinect allows for advanced gesture and English voice control from a comfortable seated position. Or, play with the controller (and switch to Kinect during gameplay as you wish); Kinect isn’t required to play.
  • Kinect gestures replicate the hero’s actions and emotions in each scene, fully immersing the player into the game. 
  • Cinematic murder mystery story-style with unique next-gen art direction.
  • Rankings show how players performed vs. others at the end of each episode, providing retrospective moral insight.

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