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Voice of Steel

Platform(s): PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Developer: Point Cloud Studio
Release Date: Summer 2016

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Voice of Steel' (ALL) Announced, Seeks Crowd Funding - Screens & Trailer

by Rainier on May 12, 2015 @ 3:36 p.m. PDT

Voice of Steel is an online physics-based robot fights simulator where you have an opportunity to create movements and strokes for your robot, to develop its skills and become one of the best fighters in history.

2067. People live in the world where robots are widely spread in all spheres of lives from housekeeping to labor at the factory. Now people prefer not to fight themselves. They use robots. Cybersport has replaced the others and young fighters come to the ring to show their paces. GlobalTech Corporation, the leader in modular robots production, announces annual robots fight tournament. The prize fund is $100 million. Everyone wants to make jack and the participants are ready even to cross the line. But time will show the best robot-fighter...

In Voice of Steel your robot consists of 16 different modules. You can be the operator, the coach, the manager and the mechanic at the same time. You can become a famous champion or a leader of underground arenas, create the fight club or challenge the enemies alone, find a sponsor or rely only on yourself. It's up to you!

Make the choice and become the best one!

Point Cloud studio has launched a kickstarter campaign, looking for $10,000, to complete the development of Voice Of Steel, support the developers through the official website (Paypal).


Key Features

  • A unique physical system, which allows you to animate the robot, create movements and strikes for them. It also determines the outcome of the battle as well. The skeleton of the robot has more than 2000 connections; it is simulating rigid structures, joints, tendons and muscles. No ragdolls! The collision system runs in a full contact with physics. During rendering of a stroke, close to reality model is used. It is taking into account the mass and the velocity of each collider from head to heel. Properly delivered blow is the key to a victory. Adaptive algorithms are used for simulating both - the robots and the environment without appreciable loss of performance. Physics frequency is 60 ticks per second without FPS failures. All that is possible at the stage of tech-demo! Do not worry about the fact that a game will not work with a slow computer - our approach is to simulate the battle on the server side, what is also largely eliminates cheating.
  • Each robot consists of 16 items, which carry different characteristics. Now more than 100 thousand combinations of robot assembling is assessable, without taking into account painting. That allows the player to create both internally and externally unique fighter!
  • Each player can create any movement or stroke and use it in a battle. That gives everyone the opportunity to create his own fighter with a unique fighting style. After all, "the frog stroke" or "double stroke to the head" at a special angle can give a great advantage when your opponent does not expect this.
  • The game has a traditional keyboard and gamepad control, and we develop a unique voice control system, which will allow you to manage your fighter by voice, because remembering and pronunciation of the name of the blow that you came up with is easier than finding a needed button among dozens of options.



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