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Neopolis

Platform(s): PC, PlayStation 4
Genre: Strategy
Developer: Omni Systems
Release Date: Fall 2015

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Neopolis' Announced - Screens

by Rainier on May 28, 2015 @ 1:35 a.m. PDT

Neopolis is a real time strategy game designed to remove stale genre conventions, like complicated technology-trees, and replace them with deep, innovative, yet accessible mechanics.

The game’s setting is a futuristic city where matches take places in a augmented reality enhanced neighbourhoods. The game’s aesthetic successfully draws from iconic film and anime, effectively providing an interactive Blade-Runner-meets-Akira world.

Neopolis is multiplayer focused, but will contain some single player functionality, such as computer opponent, tutorials, skirmish mode. Neopolis features no technology trees and no traditional resource management. Instead, players control a crew of “Gridrunners” and their HQ. They must defeat other unaligned crew s to gain their allegiance and access to their unique abilities and crew members, while defending it from incursion from their opponent.

Players control a “crew” and their HQ and turf, in a futurist city . They must defeat other unaligned crews to gain their allegiance and access their unique abilities, and control their turf. Together they can control key buildings in the city to gain tactical advantage and enhance their abilities. Once ready they can attempt to conquer their opponent’s HQ and gain control of the city. Each crew is limited in size & must do with the members it has. Crew members can level up and gain abilities. They must be nurtured as they will be replaced by rookies when killed.

"We tried to create an innovative, accessible, and beautifully original multiplayer strategy game, which nods at classics like Syndicate and The Bitmap Brother’s “Z” as well as the Amazing aesthetic and fun offered by classic cyberpunk. I think we are pretty close to that," says Omni Director Rudolf Kremers.



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