Squad

Platform(s): PC
Genre: Online Multiplayer
Developer: Offworld Industries
Release Date: Sept. 23, 2020

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'Squad' Kickstarter Campaign Successful, Unlocks Stretch Goals - Screens

by Rainier on June 2, 2015 @ 11:13 a.m. PDT

Squad is an online, team-based military themed first-person-shooter where high levels of teamwork and communication are crucial to success.

Inspired by the Project Reality modification for Battlefield 2, the game will place its players in a realistic environment and encourage them to work together. Doing so tends to be an excellent way to build an immersive and visceral combat atmosphere. To those familiar with PC shooters, the best way to describe this would be as a middle ground between the Battlefield and Arma series.

Built from the ground up in the Unreal Engine 4, Squad pits teams of up to 50 players against each other in white knuckle modern day combined-arms combat scenarios, with both conventional and unconventional forces. The players dictate how the scenarios unfold with base-building and interactive environments, intuitive squad command and management tools and large-scale warfare where strategy and leadership are just as important as a quick trigger finger.

The battlefield of Squad is built around organized teams using both the environment and the assets available within the game to wage a tactical battle against an opposing team. From role organization to base building to vehicle mechanics, teamwork amplifies the effectiveness of the tools at your disposal. Supported by intuitive positional VOIP and navigation systems players will be able to maintain situational awareness and seamlessly interact with others. Dedicated chain of command channels and localized voice will be an effective tool for communication and organization.


After merely five days Offworld Industries' kickstarter campaign has reached its initial $149,718 funding target and has now unlocked the stretch goals, such as more maps, additional armed forces, helicopters, and more.

The Squad Dev team and thousands of supporters crossed the baseline Kickstarter goal, and are now displaying and spreading more info on what features are in the works for the game to increase interest in the Kickstarter and game, and speed up the time it takes to get the full retail release of Squad to market.  Vehicles being the most demanded feature to be shown during the Kickstarter, we're showing off our Humvee and soon to be showing off more.  Also by popular demand, the Devs are highlighting one of the exclusive early backer weapons skins, based on veterans input on fieldcraft rattlecan camo patterns seen in the theaters where our maps are based, to give it a realistic look to match the feel while allowing Squad's artists some artistic license to add their own flare.

The first of many to come, the newly revealed Kohat Toi map is a 4 square kilometer, (approx. 1.5 square mile) map based on satellite terrain data and brought forth through a collaboration of veteran modding mappers from the team.  The mappers and environment team are hard at work building a visual experience to rival the imagery sent back to the Western media during the last decade.  Squad is designed to provide an embellished but realistic experience as the backdrop of your gaming experiences.  From the terrain data, the flora species, to the patterns in the rugs in houses, to the design and functionality of urban, residential and agricultural buildings and compounds, the idea is to bring you to a place in time where the conflict was the height of interest across the world, and place you in the frontline.

The overarching design philosophy of the team is to provide all players with all equipment in game (without any grinding for rewards) that would be standard issue or acceptable to use by company/battalion commanders, and these guidelines allow us the freedom to explore the field rigged configurations and fieldcraft camo patterns on our weapon models and skins.

Squad seeks to establish a culture of camaraderie that is unparalleled in competitive multiplayer shooters. This is a game where you can work together and coordinate with your team: players from around the world, often that you just met.

Squad will support up to 100 players in competitive multiplayer. This broad scope serves to immerse the player into a rich battle environment filled with challenges and opportunities. With teams of sufficient size, some players can perform supporting roles while leaving enough front-line combatants to provide fun and challenging gameplay across the full expanse of the battlefield.

A wide variety of support vehicles and aircraft will be included. Tanks and close support helicopters will spearhead a team’s assault into enemy lines while transport helicopters and APCs will provide much needed logistics and transportation support.

Commanders and squad leaders will be given the ability to shape the battlefield through construction of defensive and offensive fortifications as well as control of battlefield planning and supplemental combined arms assets. Coupled with this, spawn dynamics will be affected by occupation of territories and level of supply each objective is receiving. Organized control of the battlefield will ensure a properly supported supply structure and pave the way for a strategic victory.

It’s all about teamwork.

Key Features:

  • Massive Online 50 vs 50 Squad-Based Combined Arms Warfare
  • Organic and Emergent Gameplay, this won’t be a linear shooter
  • Maps based on Geographic Information System satellite data of real world locales
  • True First Person (aka ‘body awareness’) character models, there won’t be walking gunheads here
  • Integrated Positional and Chain of Command VOIP, no need for third party programs
  • Simulated damage models and simulated ballistics
  • NO grinding rewards system and no dress up dolls
  • Constructible fortifications to provide player designed variations for every match
  • Real world current time period armaments using highly accurate modelling
  • Mod support from day one retail release

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