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Satellite Reign

Platform(s): PC
Genre: RPG/Strategy
Developer: 5 Lives Studios
Release Date: Aug. 28, 2015

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Satellite Reign' Gets Release Date - Trailer

by Rainier on July 13, 2015 @ 6:54 p.m. PDT

Satellite Reign is a real-time, class-based strategy game where you control a squad of four agents, each with distinct and unique abilities as they vie and battle for control of a fully simulated, living, cyberpunk city.

The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!

Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.

Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?

Leaving Early Access is by no means a finish-line. Satellite Reign is hugely important to our little studio, and we'll be continuing to support the game as long as necessary post-release, while also investigating new content and features we would like to add.

Thanks very much for all of your help and support over the past 7 months we've been on Early Access, and a huge thanks to those of you who had enough faith to back us on Kickstarter almost 2 years ago! We're almost there now, so keep leaving your thoughts on the forums, and sending those bugs through!

The world’s governments are manipulated by mega-corporations. Society is structured to the benefit of those in power. The poor are kept in the gritty depths of the city, the wealthy live lives of luxury on the upper tiers, and the vast middle-class are too comfortable with their lives of convenience to see the world for what it really is. Corporate police patrol the streets to maintain the status quo, under the guise of keeping the people safe.

But now, a mysterious organisation has risen from the depths of the city. They’ll have to bribe, steal, hack and augment their way through the barriers between them and their ultimate goal. But what are they trying to achieve? To free the masses from the corporate stranglehold, or to take control for themselves? That’s up to you.

This is one big, open, living metropolis. The city isn’t just a cool location (although it is pretty cool), it actually functions like a city; the streets are bustling with people by day, and controlled by criminal organisations by night. Power grids actually power the city, information and finances flow from one district to another, and you can use all of these things to your advantage.

The entire game-world is designed around emergent gameplay. Civilians, police and corporate soldiers will all react uniquely to your actions. Power conduits, communication networks and security systems are there for you to hijack, modify or destroy. Learn how the city and its inhabitants operate, then exploit them all to advance your agenda.

The city is huge and you can move around and tackle objectives however you want to. You won’t be spoon-fed one mission after another, you will be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force.

Distinct character classes give you total control over how you approach a situation. Different classes with different combinations of augmentations, gear and weapons gives you the ability to customise your team and your experience.

Not every problem is easily solved by shoving a gun in its face. Sometimes the situation requires a bit more subtlety, a bit more finesse. Try siphoning cash out of the corporate account, bribing a bank manager to “misplace” his security pass, or steal the identity of a corporate soldier to pass through security checkpoints unseen.


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