Gauntlet: Slayer Edition

Platform(s): PlayStation 4
Genre: RPG/Action
Publisher: Capcom
Developer: Arrowhead Game Studios
Release Date: Aug. 11, 2015

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'Gauntlet: Slayer Edition' (PS4) Announced - Screens & Trailer

by Rainier on July 7, 2015 @ 3:34 p.m. PDT

Gauntlet is a completely modernized action RPG version of the classic dungeon crawler.

One of the first multiplayer arcade games, this new Gauntlet experience is a perfect couch co-op game, allowing players to select from four classic fantasy-based characters - Warrior, Wizard, Valkyrie or Elf - each with a distinctive play style, unique strengths and weaknesses.

In this enhanced edition of the game, players will travel to an unexplored realm and encounter new hero weapons and abilities, new monster types, additional features that increase team dynamics and strategy, and new gameplay modes to be revealed this month.

Gauntlet: Slayer Edition is now available for pre-order on the PlayStation Store for $19.99, and you will receive in-game item codes for Mordok's Screaming Hammer and Reaper's Visage Helm for the Warrior!

Hello there,

I am here today to tell you that you were right. Yes, as many of you have already theorized, we will be releasing Gauntlet: Slayer Edition on PS4. This has been in the works now for a while and it’s been so frustrating not being able to just tell everyone the news. Gauntlet is simply a game that feels right at home on PS4.

This however, will not just be a straight port, but a stronger, cooler, and more slayer-y version of the one we released on PC. We’ve been shaping up a lot of the assets in the game, both Characters and Environments, as well as improving on the game mechanics.

This time around, we wanted to explore the Heroes and their Abilities more in-depth giving them a bigger toolset for players to explore, as well as a new Game Mode in which to exercise their rights as self-proclaimed monster slayers.

Since Hero Equipment plays a larger role now, we have reworked the loadout mechanic so that it can be done by four players simultaneously and regardless of game mode.

For the story campaign we wanted to give the feeling that you are descending deeper and deeper into the Gauntlet, while at the same time giving players more control over level selection. We have also pushed the differences in each environment more, increasing variation both visually and in monster encounters.

That’s some of the stuff we’ve been working on these past months, but more details to come in following blog posts.

On a sidenote, this release is particularly exciting for us here at Arrowhead, since this will be the second game we release on PSN this year, after Helldivers (Yay!).”

- Emil Englund, Game Director, Arrowhead Game Studios


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