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Hover: Revolt of Gamers

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Developer: Midgar Studio (EU), Fusty Game (US)
Release Date: May 31, 2017

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Hover: Revolt of Gamers' Early Access Update Adds New Content, Fixes - Screens & Trailer

by Rainier on Aug. 12, 2015 @ 8:15 a.m. PDT

Hover: Revolt of Gamers is a fast-paced single and multiplayer parkour game set in a futuristic 3D open world.

Halfway between the crazy universe from Jet Set Radio, the interactivity of Mirror's Edge and inspired by movies like the 5th Element or Star Wars ; "Hover: Revolt of Gamers" takes place in another world where you're in charge of a band of Gamers revolting against anti-video-games laws oppressing the city.

You'll have to free the citizen restrained by authorities, localize and then infiltrate anti video games propaganda control centers, retrieve gaming consoles confiscated from the population to overthrow the new Mayor, who is the cause of this mess.

You can join your friends online at any time and progress throughout the adventure in their company, whether you are cooperating or working against them. Participate in races created in real time by the community as well. Wherever you are and what you are doing in the city, running around or in the middle of a mission, it'll be possible to connect to a server, instantly switching to multiplayer.


This Alpha 3.0 offers a brand new Hover City. It has been entirely re-designed and re-coded in order to answer the players feedbacks and demands. The most critical improvement is on the performance side. The new city is optimized to offer the best possible framerate and a perfectly smooth gaming experience. It also benefits many graphical enhancements with new building models, new textures and object details.

Many additions have also been done to bring more life into the city. The city lights and atmosphere now change through a Day & Night cycle, there is more NPC in the streets and many effects have been added all around.

A new playable character is now available: Veelan. She is a very fast running alien. But this speed makes her a bit more tricky to control. It opens new challenges for the players. Veelan comes with its own stories and set of missions and the personal missions of the already available characters have all been improved too.

On the gameplay side, many improvements has also been brought to the game. It starts with the basics as players can go through a full new tutorial, more fun to play but also much more explicit about the game core gameplay and commands.

With this new stage, Hover makes a huge step toward beta and release and now offer the players more fun than ever before.

Gameplay: -New character, Veelan's in da place !
-You can now be a female basic gamer
-Color swap is now more intuitive
-New tutorial
-You can now scan the help box
-Detection plates added (only in the tutorial for now)
-Red holograms now must be hit at high speed to be deactivated
-Players can now be captured by secuboxes
-Surveillance cameras now have a larger detection angle
-Added a key to do a 180° turn
-Added a new “chase” game mode
-Added a few new missions
-Maximum amount of energy is now given at the beginning of every mission
-Watabax's trait “Shy” now has less cons

Graphics: -NEW CITY ! With better and more detailed models and increased performance !
-Day/night cycle ! (doesn't affect gameplay yet)
-Added a “SSR” post effect (real time reflection effect)
-Added “Natural Bloom” post effect
-New graffiti texture
-Dynamic gamer's light emission (more light in Hoverheat etc)
-Added idle, talking, dancing NPCs interacting with the map
-Walking NPCs now have more accurate movements
-Flying cars' movements are now less jerky
-Can change FOV up to 110
-3rd person view camera's position is now adjustable
-Level of detail has been readjusted for a lot of items
-Animations have been modified (they are now less jerky and smoother in general)
-New animation for gamers:
-When hitting a wall or when you hit your head
-When teleporting
-New message animation
-When being captured
-When waking up
-When rewinding (with bonus VFX)
-Your feet now tend to stay on ground level in a smoother way
-New camera collision system, to avoid seeing through walls
-New USBox model
-Your head now doesn't go through your knees when you're in the air
-Added a speed VFX (white lines)
-Dynamic FoV has been reactivated and a dynamic 3rd person view camera has been added to increase speed effect
-Gamer's suit lights is deactivated during the tutorial
-New moving plateforms, petbox and secutrap models
-Less invasive information frames


Sound/Music: -New music for night time and night mission
-Better music transitions
-New sounds;
-When Rewinding
-When Leveling up
-When picking up Gamegirls and more...


Debug: -Post effect no longer decrease performances over time
-You can now activate Anisotropic properly
-Bouncing now work when running really really fast
-Confirmation asked when quitting game
-New occulus settings (which had to be deactivated because they caused major bugs, update coming soon)
-You can't create two gamers with the same name or with an NPC's name (Like Otello or Greendy for example).
-New grinding system

Particularly adapted for the Oculus Rift, the game offers an exceptional immersion as well as totally new breathtaking sensations.


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