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Torment: Tides of Numenera

Platform(s): PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Publisher: Techland
Developer: InXile
Release Date: Feb. 28, 2017

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'Torment: Tides of Numenera' Available On Steam Early Access - Trailer

by Rainier on Jan. 26, 2016 @ 1:20 p.m. PST

Torment: Tides of Numenera is a single-player role-playing game, set in the world of Monte Cook’s tabletop RPG game, that explores deep, personal themes.

Torment will continue the thematic legacy of Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new and strange vision taken from by renowned designer and writer Monte Cook's new tabletop role-playing game, Numenera. 

In Torment: Tides of Numenera, players will have to decide for themselves the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power is there for the taking. The humans of the Ninth World call the ancient power left behind the numenera. One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.

Torment: Tides of Numenera is available on Steam Early Access, which allows inXile to continue to work with the community in order to improve the game before its final release.

"Torment is a game we couldn't be more excited about," says Brian Fargo, CEO. "Our fans have placed their trust in us to deliver an experience that lives up to their expectations, and as we did with Wasteland 2, we intend to work with them to deliver it. We take the Early Access program as a very serious step for us to improve the game based on the community’s feedback. Iteration is paramount to me and this helps to guide us putting our efforts into crafting a game worthy of the Torment name.”


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