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Warhammer 40,000: Dawn of War III

Platform(s): PC
Genre: Strategy
Publisher: SEGA
Developer: Relic Entertainment
Release Date: April 27, 2017

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'Warhammer 40,000: Dawn of War III' Introduces Eldar Super Unit, Wraithblade

by Rainier on Oct. 27, 2016 @ 6:41 p.m. PDT

Dawn of War III immerses players in the escalating brutality of galactic warfare, where they will lead elite hero units and colossal armies to victory, or oblivion.

Powerful super-walkers will tower over the front lines as screen-shaking assaults blister the battlefield in an all-out, over-the-top spectacle worthy of the iconic Games Workshop Warhammer 40,000 universe.

Building on 12 years of explosive gameplay, Dawn of War III combines the epic scale of Dawn of War, with the customization and elite heroes of Dawn of War II. The result is a best-in-class edition giving players the rich strategic experience, stunning visuals, and catastrophic surprises that they’ve come to expect as Relic brings the franchise into the modern era.

With previous instalments released prior to Relic’s acquisition in 2013, Dawn of War III will be a landmark release for Relic: its first main title produced entirely as a SEGA-owned studio. Relic revealed the devastating forces of Space Marines, Eldar, and Orks locked in battle, slipping ever deeper into the darkness of endless war.

When an Eldar falls in battle, their soul must be entombed in a soul stone lest they be lost forever to the Warp. Safeguarded in an Infinity Circuit, the stones constitute a collective consciousness that their living brethren depend on for their wisdom. Sometimes, the spirits are joined to a Wraithguard construct during times of war. Bordering on necromantic, the practice is considered immoral - but desperate times call for desperate measures.

The most feared of these resurrected warriors are the Wraithblades. Distinguished from the rest by their unmatched fury, Wraithblades must be segregated from other ghost warriors for fear that their infectious wrath will consume their kin.

Attributes

  • Powerful in melee
  • Strong against infantry
  • High health

Abilities

  • Fleet of Foot (Passive): Increased speed and Battle Focus regeneration within the psychic radius of a Webway Gate.
  • Vengeance (Passive): Wraithblades can charge from long range and upon impact taunt the target into attacking them for a short duration. While in combat, Wraithblades gain Fury. For every 10 Fury their damage increases by 25%.
  • Soul Recall (Requires Infinity Portal and charges): The wraith unit abandons its current body, sending its soul stone back to the target Infinity Portal. Double clicking this ability automatically sends them to the nearest Infinity Portal.

Playstyle

Wraithblades start fights strong with their charge, which makes them great at initiating battles. Although they aren’t as quick as their allies, they can initiate combat with a long charge that gets faster over time. Skirting along the edge of a Webway Gate’s influence can be an effective way to control when your Fleet of Foot passive kicks in - surprising your enemy with a quick burst of speed. Between these abilities, Wraithblades can be deceptively quick. Equipped with two deadly Ghostswords, they are ferocious in close combat - tearing through infantry if left unchecked.

If you can catch the Wraithblades before they get into melee, anti-armour units like Tankbustas and Lascannon Devastators will rip through them. Due to their slow movement speed, they are more vulnerable when they aren’t supported by cover fire.

The Wraithblades do have one trick in reserve: Soul Recall. Their charge is great for getting into melee, but not at getting out. Soul Recall allows the squad to abandon their bodies on the battlefield and return safely to your base. Holding onto Soul Recall allows for more aggressive play - a strategy that suits the Wraithblades well. Having a guaranteed escape means they can afford to fight deeper behind enemy lines to focus higher value targets.


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