Welcome to the ultimate battle for life and death…
In development for PC using Unreal Engine 4, the standalone game will expand the core Battle Royale experience enjoyed by millions of players into a highly competitive player vs. player (PvP) game in a dynamic open world. PlayerUnknown's Battlegrounds will put up to 64 players on a remote island for a winner-takes-all showdown where strategic gameplay is as important as shooting skills. Players will enter a last-man-standing battle where they try to locate weapons, vehicles and supplies in a graphically and tactically rich battleground that eventually forces players into a shrinking safe area as they engage in a tense and spectacular fight to the death.
As part of the collaborative development process, PlayerUnknown has relocated to Bluehole’s Korean HQ from his native Ireland to serve as the creative director on the project at Bluehole while maintaining close contact with the grassroots community that has supported his projects.
When the match starts, players have no items or weapons. To progress, they can try to commandeer a vehicle to discover a high-value location, search for weapons or employ other diversified tactics with a goal of being the last man standing. All weapons can be upgraded with attachments such as sights and suppressors and both road and off-road vehicles will be available to players.
The second Alpha test will run every weekend starting on November 12 and will finish on December 4, at the following times:
- European servers: Saturday & Sunday 5:00 pm – 1:00 am CET
- North American servers: Saturday & Sunday 4:00 pm – 12:00 am PST
Newly added features:
- Added military base and 4 other new locations to the map (WIP)
- Added African American/Asian male/female characters
- Added 4 melee weapons, Molotov cocktail and crossbow
- Added the Boost System
- Added push-to-talk
- Added Sedan & Speedboat
- Added sound obstruction & positional audio (WIP)
- Added character statistics and 2D game replays (WIP)
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