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RollerCoaster Tycoon World

Platform(s): PC
Genre: Simulation
Publisher: Bandai Namco Games (EU), Atari (US)
Developer: Pipeworks
Release Date: Nov. 16, 2016

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'RollerCoaster Tycoon World' Release Date Set For Next Week

by Rainier on Nov. 11, 2016 @ 10:22 a.m. PST

RollerCoaster Tycoon World combines fan-favorite and completely new gameplay elements – such as a track builder, more rides than ever before, and all-new cooperative multiplayer functions in addition to classic single player modes.

RollerCoaster Tycoon franchise is packed with exciting fan-favorite features and next-generation building and simulation elements – including a 3D spline-based coaster builder and robust user-generated content experience. RollerCoaster Tycoon World is based on real-life theme park schematics, ride physics, and guest traffic patterns. Six Flags Entertainment, the world’s largest regional theme park company, provided the technical expertise and inspiration to help create the most realistic theme park simulation experience ever.

RollerCoaster Tycoon World is packed with numerous fun-filled features that fans know and love, including designing an amusement park with different rides, attractions, and shops to manage, deep simulation, and destructible coasters. New gameplay includes visiting other player-created parks from around the world, sharing blueprints of other coaster creations, and choosing various landscapes on which to construct each park. Gamers can engineer their own individual environments in a full-featured single player mode, or enhance their experience by collaborating with up to four players to create one massively grand amusement park.

Originally scheduled for release on Dec. 10, 2015, then delayed until 2016 to implement further improvements, an Early Access stint, Atari is finally releasing RollerCoaster Tycoon World on Nov. 16, 2016.

It’s been a great ride and we can’t wait to finally present the new and improved RCTW to you all! Our November 16th release will include all the new features we laid out in our last blog – a brand-new progression mode, new UI and main menu, refreshed peeps – along with tons of performance improvements and bug fixes. The game will be available for purchase via Steam, on this site, and other online distributors, and if you own the game already, it will be automatically updated to our full release version.

Additionally, we want to sincerely thank everyone who participated in our Early Access program. The game is where it is today thanks to your tireless commitment and love for RCTW and dedication to the RCT franchise. As a small gesture of our appreciation, every player who purchased a copy of RCTW in Early Access will receive two exclusive in-game gifts – a new Pendulum flatride, and our Candy Shop store. These gifts will show up automatically in your game when you update after we leave Early Access.

For a sneak peek of RCTW 1.0, we’ll be streaming the game tomorrow, Friday 11/11 @ 2pm EST with RCTW designer Steven Lumpkin, aka Silent0siris on Twitch! He’ll be taking you on a tour of all the great new stuff we have in store when we hit full release on 11/16.

And remember – this is only the beginning for RCTW! We’ll be rolling out FREE and paid DLC over the coming months, along with continued optimizations and improvements.

As a reminder, make sure to save your blueprints now. Like we mentioned in our last blog, any item you save as a blueprint will be saved as we transition from Early Access to full release, but due to the massive progression and technical updates coming to the full release, your saved games from Early Access will not carry over to the full release version of RCTW. Make sure to start backing up your work now!

RCTW 1.0 is on track, and ready to roll out to you all very, very soon. See you in the park!

RollerCoaster Tycoon World will be available in a Standard Version for $49.99 USD and Deluxe Edition for $59.99 USD.


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