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Global Games Market Forecasted To Reach $100 Billion By 2019

by Rainier on March 14, 2016 @ 8:58 a.m. PDT

The Open Gaming Alliance (OGA) will be presenting new research during this week's Game Developer's Conference (GDC) that forecast the global game software market to pass $100 billion in 2019.

An overview of these forecasts will be presented by DFC Intelligence analyst David Cole at a seminar on Monday, March 14th, at 3 PM at the OGA Networking Lounge located at SF Green Space at eefg.

DFC Intelligence is forecasting that in 2019 PC games will be the single largest platform at $36 billion. This is up 35% from the $28 billion generated in 2015.

"A major driver of industry growth is not just software but hardware," said DFC analyst David Cole. "The emergence of eSports and virtual reality is driving consumers to buy high end PC systems to not only play games, but watch others playing games."

OGA board of director member Matt Ployhar (Intel Corp) is also remaining very bullish on PC gaming: "I'm very optimistic that 2016 will be the year that PC gaming finally breaks the $30 billion milestone in software revenues," said Ployhar. "Not only was there a bumper crop of new PC game releases such as Fallout 4, Grand Theft Auto V, & Metal Gear Solid V performing really well on PC for 2015, but this year another incredible lineup of games is on deck with World of Warcraft Legion, Civilization VI, Doom 4, and Dishonored 2. Strong release schedules like this also tend to bode well for vendors on the hardware side of the business, too."

The research panel will take place Monday, March 14th from 3-4 pm at the OGA Networking Lounge at SF Green Space and is open to all journalists and attendees of the conference.

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