Underworld Ascendant

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Developer: OtherSide Entertainment
Release Date: Nov. 15, 2018

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'Underworld Ascendant' Shows Off Art Direction - Screens

by Rainier on April 4, 2016 @ 12:00 p.m. PDT

Far more than a dungeon crawl, Underworld Ascendant not only modernizes the series’ visuals and user interface to take full advantage of the today’s hardware, but also innovates in bold new ways.

In 1992, Ultima Underworld changed the rules of what a fantasy RPG could be. It introduced the concept of 3D immersion, a player-authored experience, and an open-world to explore. The game is considered one of the most innovative and renowned RPGs of its generation.

Now the game’s original creators, who founded Looking Glass Studios, and also designed the classics System Shock and Thief, are bringing the franchise forward with the next-generation sequel, Underworld Ascendant.  It not only modernizes the series’ visuals and user interface to take full advantage of the today’s powerful PCs, it innovates in bold new ways.


Last year OtherSide Entertainment recruited former Irrational Games & Naughty Dog Art Director Nate Wells to overseeg the art direction for Underworld Ascendant, and now we get to see the result he has had on the game's visuals.

This art style, which attempts to replicate the fantastical feel of hand-sculpted tabletop miniatures, is the vision of OtherSide’s studio art director, Nate Wells.

“There’s a ‘reality bug’ going around in TV, film, and games,” says Wells, “where fantasy has become inundated by gritty photo-realism. With Underworld Ascendant, I want to bring back more whimsy and less brooding.”

“I asked myself, ‘What if the world bore the authorship of a tabletop game?’” Wells says on the look’s stylistic origins. “Think of the old lead figures and miniature play fields… Everything appears hand-crafted, as if sculpted by an artist, with a genuine sense of levity and naiveté to the art.”  

“The authored look is a unique counterpart to Underworld Ascendant’s Improvisation Engine,” says OtherSide creative director and founder Paul Neurath. “It’s a look that invites the player to interact and explore with the world in a more tangible way.”

“This will be an Underworld for the 21st century,” notes OtherSide Austin studio director Warren Spector, who worked with Neurath on the original Ultima Underworld and System Shock games. “It’s a modern continuation of LookingGlass’ design tenets, where players are empowered to tell their own stories.”

Key Features: 

  • Exquisitely Realized Underworld. Plunder ancient temples, navigate subterranean rivers, gaze in wonder at the masterwork of jade dwarven halls, scale plunging ice caverns, trek through enchanted forests of giant mushrooms, dare shadowy tombs of the undead, and much more.
  • Myriad of Creatures to Encounter.  Face monstrous creatures like the ripper, a vicious, ambulatory plant whose bark is prized by The Stygian Abyss’ intelligent races; stay clear of mass migrations of ravenous rotworms; dodge the giant spider’s sticky webs it casts through the air.
  • Epic Narrative.  Play as The Avatar, a human newly arrived from our earth through a mystical Runegate.   Entangle yourself in a tale of intrigue and conflict as three fierce, rival factions struggle for control. Your choices will determine the ultimate fate of The Stygian Abyss. Tracy Hickman, the NYT best-selling fantasy author, will extend the narrative with an Underworld novel.
  • Dynamic Factions.  Three rival factions vie for dominance in struggles that ebb and flow across The Stygian Abyss.  Dark Elves with their potent magic, the mysterious shambler “mushroom people” performing arcane rituals, dwarves producing the finest arms and armor.
  • Improvisation Engine.  Delight in player-authored gameplay taken to a whole new level, with a suite of technologies that empower you to solve challenges with astonishing ingenuity. Be the ‘MacGyver’ of a fantasy world.
  • Hero to Call Your Own.  Jump right in as a Fighter, Thief or Mage. Then as your Avatar grows, freely mix and match across any skills to develop a unique hero, tailored to any style of play.
  • Underworld Ascendant is a True Sequel. OtherSide Entertainment has the rights to use all of the elements of the original Underworld games (except only for the Ultima brand itself.)

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