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Armored Warfare

Platform(s): PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Publisher: My.com
Developer: Obsidian Entertainment
Release Date: 2015

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'Armored Warfare' Gets Competitive Lords of War Mode - Trailer

by Rainier on Aug. 10, 2016 @ 4:45 p.m. PDT

Armored Warfare is a free-to-play massively multiplayer online tactical military video game that puts you in control of some of the most incredible, modern destructive machines to grace a battlefield.

In Armored Warfare, powered by the CryEngine, you will find yourself behind the treads of the most modern mechanized destructive machines on the planet. From general purpose combat vehicles, to main battle tanks, and even long-range high-powered artillery, it will be up to you to defeat your enemies and control the battlefield.

In Armored Warfare, players will take on the role of private military contractors who are called into action throughout a modern virtual world. Overseeing their own personal command base, players will expand, enhance, and customize their headquarters, manage and upgrade their military convoy of vehicles, and train and develop their crews through a robust reputation and experience system. Dynamic environments in Armored Warfare require players to change strategies on the battlefield at a moment’s notice keeping them ever vigilant to the tides of battle.

Armored Warfare features next-gen visuals, dynamic destructible environments, customizable vehicles and intense team-based gameplay where players work to crush each other with the power of modern combat vehicles in a free-to-compete experience.

Drive modern tanks, armored vehicles and more..

In this upcoming (soon) mode, up to ten player teams compete in order to achieve the longest win streak and make a name for themselves and their team. The objective of Lords of War is to attain the highest team win streak by participating in battles within designated conflict zones on the game map. Each conflict zone is open for a set period of time, each with its own map, objective, and rules of engagement, to provide a unique experience and challenge in each conflict zone. Only the best teams of players will thrive in each zone.

Unlike the standard PvP mode, the Lords of War mode is specifically designed for team play, and while solo players are allowed to compete, a custom team is generally needed to advance to the top ranks. The mode is separated into Seasons, and while season zero is available on the test server, it is intended as a testing phase. Season one will make its debut on the live servers in the upcoming period. From season one, exclusive vehicles will be available as a reward for the best players of the Lords of War mode.

The objective of Lords of War is to attain the highest team Win Streak and earn Prestige by participating in battles within designated Conflict Zones. Each Conflict Zone is open for a set period of time, has its own map, objective, vehicle tier, and class composition requirements to provide a unique experience. For example, a Conflict Zone could specify that there can be no more than 2 vehicles of any class in the match. Diverse team compositions encourage the use of teamwork and strategy in order to acheive victory.

Lords of War uses a King of the Hill inspired mechanic, in which the best teams will rise to the top through the crucible of battle. When teams enter the queue, they will be placed in the lowest tier and matched against those who have a current Win Streak of zero. Those who are victorious move up to challenge teams with a similar win-streak, while those who felt the sting of defeat will stay at the bottom to try again. Each victory will move a team up, further distilling down the pool of teams to a more elite group of competitors ... but don't get too comfortable at the top. Once your team suffers a single loss, their Win Streak is reset to zero, they are dropped to the bottom and matched against other zero win-streak teams.

As a competitive game mode, teams are an essential component to Lords of War. Players can form a permanent team, but aren't limited to a single team; they can form or be a member of up to five different teams at a time. During a battle, each team is able to field a set number of players which will be tuned according to each region’s server population. However, additional players can be added to the team’s roster to ensure each team has enough players to fill a match should some not be available.

Players can also bring recognition and glory to their Battalion by creating a Lords of War team that is set as a Battalion team at the time of team creation. There is no limit to how many teams can be affiliated with a single battalion, and your battalion tag will proudly be displayed after your Lords of War team name. For example: Team Name [Battalion Tag]

While the emphasis is on coordinated team play, solo players will have the opportunity to participate in Lords of War as well. A solo queue option is available that will place solo players on existing permanent teams who are in the queue, but do not have enough players for a full team. If there are no permanent teams with open slots and there are enough solo players in the queue, then a team comprised of solo queue players will be formed and pitted against another team of solo queue players.

Just like teams, solo players will be able to earn Prestige so they can increase their total Prestige rank. If a solo player is placed on a permanent team for a match and they are victorious, the solo player will share in the rewards (i.e. Win Streak bonuses the permanent teams holds for that match will be awarded to the solo player).

Note: Initially solo players will not be eligible to hold Win Streaks themselves.

Lords of War. What is it good for? Progression and rewards!

Say it again.

Lords of War will have a unique progression path in which players will advance by earning Prestige. Prestige is a cumulative value that is used to advance a players Lords of War ranking. Ranks are divided into 10 tiers each with 5 levels (steel, bronze, silver, gold and Platinum), so a player just starting out will be rank 10 steel.

Prestige is earned by winning a match, performing well, achieving daily/weekly/monthly Win Streak bonuses and by breaking the Win Streaks of enemy teams. The Prestige rewards for victories grow larger as a team’s Win Streak increases and as your Prestige and rank increase, you gain access to more rewards (details about rewards are still to come).

Seasons

Lords of War will be divided into seasons in which players and teams can battle to attain multiple accolades:

  • Team with the most prestige
  • Team with the highest Win Streak overall
  • Teams with the highest Win Streak in each Conflict Zone
  • Individual players with the most Prestige

Win Streak records can be established daily, weekly, and monthly. At the start of every new season, all stats and streaks will be wiped to ensure every team has clean slate.

Season 0 marks the start of Lords of War, but over the course of each new season we plan on exploring new mechanics, features, and rewards based on your feedback. An open dialogue with the community is of the utmost importance to us; after all, we are making this game for you. After each season we will want to hear your feedback and share features and systems we plan on implementing. This feedback will help shape the future of LoW and we will continue to update the community on any changes made prior to the launch of each season.

A variety of team-based tactical and competitive gameplay modes in Armored Warfare will not only test the mettle of players in PvP, but will have them pulling together group strategies in order to overcome grueling player-versus-environment (PvE) scenarios. Players will also be able to join Clans and participate in large scale Territory Wars in the power struggle for world domination. Armored Warfare will continue to be updated and supported for years to come with new weapons, vehicles, base elements, and battle modes.

Key Features:

  • Players will hop into the cockpits of modern combat vehicles and heavy military weaponry in Armored Warfare to do battle across cooperative campaigns and team-based matches.
  • Armored Warfare puts players in full control of upgrading and building their arsenal of military vehicles and weapons based on the way the want to play offering a diverse path and wide-range of strategies to be implemented.
  • A variety of team-based tactical and competitive gameplay modes in Armored Warfare will test the mettle of players where group strategies must be employed to take on and overcome unique player-versus-environment (PvE) scenarios and other players and teams.
  • As an online game, Obsidian Entertainment will continually release new gameplay modes, military vehicles and weapons, upgrades, base expansions and more in Armored Warfare.

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