The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule.
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
The engineers at Pavonis Interactive, creators of the upcoming Long War 2 mod for XCOM 2 on PC, have created a new suite of weapons for your soldiers, Commander. They’re calling these new armaments “Coilguns.”
Coilguns represent a new tier of weaponry available to research during the XCOM 2 campaign on PC. This line of advanced magnetic hardware rests above the current Mag weapon tier offered by Chief Shen and her team, and directly under our top-tier Beam offerings.
Outfit your soldiers with these Coilguns and they’ll represent a very serious threat to any ADVENT or alien overlords you come across in your efforts to reclaim Earth; however, Coilguns aren’t cheap. Obviously, as the second-best weapon tier available to our soldiers, Coilguns will require a considerable investment before you can add them to your weapons cache.
Knowledge is power, Commander.
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