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Irrational Games Is Dead, Long Live Ghost Story Games

by Rainier on Feb. 23, 2017 @ 8:07 p.m. PST

Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them.

We’re a Boston-area game development studio dedicated to making immersive story driven games for gamers that like a challenge.  The studio was founded by a group of former Irrational Games developers, such as creative director Ken Levine, art director Shawn Robertson, executive producer Don Roy and more. We’ve been concepting, prototyping and experimenting on a new game for some time now and have attracted new talent along the way.

While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.

We’re working on a new immersive sci-fi game with RPG elements. We haven’t announced any details yet because we are still in the early stages of production but no, we are not working on a BioShock Game.

The Irrational Games studio was closed in 2014. However, you might have seen continued activity on the Irrational Games Facebook or Twitter accounts. These have remained active because many on our team were key contributing members to BioShock and love engaging with the fan community. That is separate from what we are working on today. We are a new team, working on a new game and we’d like our studio name to reflect that.

“Ghost Story for me is defined by a small but experienced team working together to push the boundaries of what interactive narrative means.  Because of the team size, there is a flat hierarchy and a strong DIY attitude that prevails at the studio.  This means each team member has clear ownership and responsibility for how they are affecting the game.  It’s great to come to work every day and see so much talent and passion working together towards a common goal,” says Shawn Robertson, Art Director.

“Real focus on making core games for core gamers.  Emphasis on making games with inspiring and intriguing story and characters, with a high quality bar for execution.  Deep interest in finding innovative solutions to problems that have plagued game development for decades. The world and IP we are creating is richly specific and original, and conveys both wonder and nostalgia,” comments Seth Kendall, Senior Animator.

“I appreciate working with a talented, respectful team who shares the same high-level vision and commitment to our project.  It’s a supportive and collaborative work environment where we can all work together and all be heard, ” Emma Clarkson, Associate Producer

“We are in such a fortunate situation – to be working on a new IP, on a small team of highly experienced developers, with strong direction and with the backing of a well-established company, we are truly in a unique position to explore a new idea.” Jeremy Carson, Technical Lead

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