Divinity: Original Sin II

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Developer: Larian Studios
Release Date: Sept. 14, 2017

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'Divinity: Original Sin II' (ALL) Early Access Update Adds New Skills Schools - Screens & Trailer

by Rainier on March 28, 2017 @ 10:36 a.m. PDT

Divinity: Original Sin II is a top-down, party-based action/RPG featuring cooperative multiplayer, turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.

An epic RPG with turn-based combat, Divinity: Original Sin 2 can be played as both a single-player and multiplayer game for up to four players with both cooperative and competitive questing.

Switch seamlessly between cooperative and competitive play throughout the entire story. Work together with your companions as one, persuade NPCs to thwart your opponents, and beware of backstabbing allies. Or, put your own goals above that of the party, and plan the moment you’ll betray them all. It’s up to you.

With Divinity: Original Sin 2, Larian Studios aims to change the way we think about narrative in RPGs, creating a world in which your history and actions shape the story, and NPCs react differently to each character.


Larian Studios has announced that Polymorph and Summoning skills are now available to all owners of Divinity: Original Sin 2, currently available on Steam Early Access. The two schools were part of the Kickstarter stretch goals for the company’s campaign, and were chosen from among other possible schools via Backer vote.

These skill schools come to Early Access as part of the latest patch, and give players the ability to turn enemies into chickens, summon demon-like Incarnates, grow wings and fly, and much more.  

In perhaps the worst version of a cooking show ever, Larian Studios Creative Director Swen Vincke uses handy household props to demonstrate how these powers work and combine with one another in the latest Kickstarter update video.

A closer view of these two new schools of magic, as well as the new Conjurer and Metamorph classes, can be seen in a new gameplay trailer as well.  

The Polymorph skill school uses nature as inspiration, giving players the aspects and abilities of animals. Grow bull horns to deliver devastating charges, sprout wings to reach otherwise inaccessible areas and increase battlefield mobility, or turn your enemies into chickens simply because you can. With applications both in and out of combat, players who choose to use Polymorph skills have access to totally new paths over, around, and through obstacles in their quest.

Characters using the Summoning skill school will be able to summon their Incarnate, which starts out as a small, hairy creature that attacks enemies and receives buffs. Incarnates can be upgraded to add more abilities and power. Players can also summon Totems, essentially automatic weapons that can be placed all over the field of battle. Both Totems and Incarnates manifest the elemental powers of the surfaces they are summoned on (such as blood, poison, etc.), leading to incredible levels of strategy and mayhem. 

Patch v3.0.50.423 also contains an update allowing players to “Make War” with their party members. Unlike many versions of co-op duels, this one can be to the death, ending an adventure with treachery.  


In addition to a powerful system of classless character development, your origins and deeds will shape NPCs’ behaviors and attitudes. Your race, birthplace, and greatest feats all play a role in your journey, but watch out, as a reputation as a Traitor or Swindler can be hard to shake.

Backers will have the opportunity claim Kickstarter-only rewards including multiplayer packs, a unique Kickstarter Collector’s Edition, custom artwork, and even a surprise pack that includes handpicked trinkets, mementos and other little things that inspired the team as they were developing the game. To ensure all backers can give feedback to the team, every backer at the $25 tier and higher will receive Alpha and Beta access!


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