Two Worlds II presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.
Rescued from prison by former enemies, the player once again assumes control of the unnamed hero, only to find the world of Antaloor has been forever changed in their absence.
Boasting a diverse, living world and a limitless open narrative, Two Worlds II's Antaloor is a mythic world of pristine savannahs and mordant swamps, celestial cities teeming with life that will rise or fall entirely depending of the player's actions, as the reign of the implacable despot Gandohar threatens to throw the world into a state of irreversible decay.
Two Worlds II seeks to offer an immersive blend of two of the most important role playing elements - strong atmosphere and dazzling visuals. Incorporating cutting-edge technology features such as Real Eye Adaptation, HD Dynamic Motion Capture, and Multi-Source Dynamic Lighting, the world of Antaloor comes alive like never before as a true role-player’s paradise.
Grab your staff, sharpen your blades, and ready your bow; at long last, it’s time to return to Antaloor!
Two Worlds II: Call of the Tenebrae plunges the Hero into a decades-old mystery and a battle against a hideous, ancient evil known as The Tenebrae. The stakes have never been higher, but our hero won’t face this threat alone. Friends and foes both new and old await you, as you fight to discover the truth behind a powerful secret that will shake the Two Worlds universe to its core.
“When we started development on Two Worlds II: Call of the Tenebrae in early 2016, we underestimated how excited our team would be to get back to Antaloor. It took longer than expected, but we ended up with a 10+ hour adventure that is nearly a full sized release! Due to how large Call of the Tenebrae became, we’ve decided to release our game as an add-on to Two Worlds II, in addition to a standalone version for fans both new and old.” - Alexandra Constandache, CEO TopWare Interactive
Play through 10+ hours of thrilling gameplay and experience Antaloor like never before with a major HD engine update! Packed with new locations, enemies, weapons and achievements, Two Worlds II: Call of the Tenebrae will be released for the PC, Mac, Linux and the Steam OS.
Two Worlds II: Call of the Tenebrae will be launching on May 25, 2017!
Also available is the season pass, which includes Call of the Tenebrae and the soon to be released follow up DLC, Shattered Embrace (Q4-2017), 2 upcoming multiplayer map packs, in addition to a host of deluxe digital content, including in-game bonus items, the art book, the Two Worlds II compendium, game soundtracks and more! Enjoy this new adventure as an add-on DLC for $9.99, or separately as a stand-alone title for $14.99.
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