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Phoenix Point

Platform(s): PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Developer: Snapshot Games
Release Date: Dec. 3, 2019

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'Phoenix Point' Crowd Funding Successful, Stretch Goals Unlocked

by Rainier on May 2, 2017 @ 1:13 a.m. PDT

Phoenix Point is a turn-based tactics and world-based strategy sci-fi game by the original X-COM game designer.

Phoenix Point, which has been in development for over a year, is a turn-based tactics and world-based strategy Sci-Fi game from the minds of Julian Gollop, veteran designer of the original X-COM games, and David Kaye, the founder of Gaming Insiders. Phoenix Point draws inspiration from a deep pool of talented developers from companies such as Ubisoft Sofia and Crytek Black Sea, and games such as XCOM 2 and X-COM Apocalypse.  

The spread of alien Pandoravirus was an unimaginable extinction event, nearly wiping out all human life. The fortunate majority were quickly killed off by the virus, but some were mutated by the aggressive virus, which attacks human DNA sequences and imbeds its own transformative DNA, thereby mutating humans into horrifically disfigured alien species with the ability to clone.  Those who somehow survived gather in isolated havens spread throughout the world, with several of the largest and most powerful factions of radically contrasting ideologies controlling most of the world’s resources.

You play as part of the Phoenix Project, a worldwide organization set in place before the Pandoravirus, and designed to activate in times of world peril. You and your team must find out what has happened to the other Phoenix Project sleeper cells as you race to bring humanity back from the brink of extinction. Along the way, you will encounter constant threats from an ever-increasing variety of alien mutants (procedural generation system) armed with varying tactical abilities and intense boss battles with massive monsters and alien land walkers. Aliens are not your only concern as you will come face to face with unpredictable interactions with human factions with their ideologies and rife with internal conflicts including kidnappings, assassinations, sabotage, military coups, and base defense missions.

Phoenix Point's Fig crowd-publishing campaign has successfully reached its overall goal of $500K USD, and has unlocked two stretch goals: driveable vehicles ($650k), and flating Phoenix Base ($850k).

We made it! Our $500,000 goal has been reached in less than a week!

We would like to thank all our backers who have made this project possible. Now we are going to make an awesome game for you.

The two stretch goals we have announced so far bring new dimensions to both the tactical and strategic spheres of the game.


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