Quake Champions

Platform(s): PC
Genre: Online Multiplayer
Publisher: Bethesda Softworks
Developer: Saber Interactive (EU), id Software (US)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Quake Champions' Introduces Ranger Champion - Screens & Trailer

by Rainier on May 3, 2017 @ 9:35 a.m. PDT

Quake Champions is a competitive, arena-style first-person shooter for the PC that returns fans to the frenetic, skill-based competition that made Quake an industry legend and solidified it as one of the first major eSports games.

Quake Champions will deliver the mythos of the first Quake with the groundbreaking multiplayer mayhem of Quake III Arena. The game will also introduce a major new feature to the franchise – Champions – a roster of fierce warriors, each with unique attributes and abilities, which enable players to compete in their own distinctive style.


Two decades ago, a lone Marine stepped through the Slipgate and into a nightmare. He cut through countless horrors to find four eldritch Runes, then laid waste to the abomination known as Shub-Niggurath. Ranger, the original Quake badass, is hungry for more gibs in Quake Champions.

Ranger’s a Quake LEGEND – this is the guy that fragged through the Dimension of the Doomed and the Realm of Black Magic. He’s been trapped in the realms ever since, even competing in the bloody halls of Quake III Arena.

In Quake Champions, Ranger digs into his clutch of gory mementos to wield the Dire Orb, seized from the hot gore of the All-Mother at the end of Quake, to teleport (and telefrag) through the Arenas. Ranger’s Son of a Gun Passive Ability grants him a 25% reduction in self-damage, allowing him to Rocket Jump with less pain… and providing for more up-close-and-personal, gibby Rocket Launcher kisses.

CHAMPION PROFILE: Ranger – Slipgate Marine

Starting Statistics:

  • Starting Health: 100
  • Starting Armor: 25
  • Speed: 320

Active Ability – Dire Orb: Ranger battled waves upon waves of Death Knights and Shamblers to get the Dire Orb. It was worth keeping. Now he uses it to teleport around the Arenas, reaching ledges, dodging rockets, and telefragging unsuspecting enemies dumb enough to stand in his way. The Dire Orb also does damage when it hits an enemy and if left unused, it will explode, damaging foes in the immediate area.

Passive Ability – Son of a Gun: Ranger’s a veteran – he’s knows all the tricks of the Arenas. His Son of a Gun passive ability reduces the amount of self-damage he takes by 25%, meaning he can Rocket Jump with less penalty to get the drop on unsuspecting foes.

Quake Champions continues id Software’s tradition of pushing the boundaries of modern technology and will deliver stunning graphics running at 120hz with unlocked frame rates. The game will make it easy for new players to learn while also delivering the challenge and competition 20-year Quake veterans expect.

Quake Champions is designed and built for eSports, integrating competitive features for professional and amateur levels of play. The game will be supported at tournaments and in leagues around the globe, including QuakeCon, the annual event that attracts tens of thousands of id Software fans and competitors to Dallas.


More articles about Quake Champions
blog comments powered by Disqus