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Warhammer 40,000: Dawn of War III

Platform(s): PC
Genre: Strategy
Publisher: SEGA
Developer: Relic Entertainment
Release Date: April 27, 2017

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Warhammer 40k: Dawn of War III' To Get New Modes, Free Content Next Week

by Rainier on June 16, 2017 @ 11:07 p.m. PDT

Dawn of War III immerses players in the escalating brutality of galactic warfare, where they will lead elite hero units and colossal armies to victory, or oblivion.

Powerful super-walkers will tower over the front lines as screen-shaking assaults blister the battlefield in an all-out, over-the-top spectacle worthy of the iconic Games Workshop Warhammer 40,000 universe.

Building on 12 years of explosive gameplay, Dawn of War III combines the epic scale of Dawn of War, with the customization and elite heroes of Dawn of War II. The result is a best-in-class edition giving players the rich strategic experience, stunning visuals, and catastrophic surprises that they’ve come to expect as Relic brings the franchise into the modern era.

With previous instalments released prior to Relic’s acquisition in 2013, Dawn of War III will be a landmark release for Relic: its first main title produced entirely as a SEGA-owned studio. Relic revealed the devastating forces of Space Marines, Eldar, and Orks locked in battle, slipping ever deeper into the darkness of endless war.

Dawn of War III players will soon be challenged to wipe their foes clean off the map as the game’s Annihilation Mode arrives on June 20th. The new mode will offer a classic take on RTS multiplayer, bolstered with the arrival of buildable turrets, a new map, and free skin pack.

Annihilation is great for those looking for a classic multiplayer feel, but is also a perfect playground for squaring off against the AI. The game isn’t over until one team has lost all of their core structures, giving you lots of chances to rebuild for the comeback.

Annihilation with Defenses will give you a head start in base protection. Faction-specific turrets will defend your base from predetermined locations, buying you time to build up your army.
In Annihilation Classic, you don’t start with turrets but you can still build them if you’ve taken one of the new doctrines.

New Doctrines - Buildable Turrets
Speaking of turrets, three new doctrines – one per faction – will be added and unlocked for all players. Pick this as one of your three doctrines before a match, and you can build defensive turrets wherever you need coverage. Better yet, these doctrines will be available across all multiplayer modes and maps, not just Annihilation.

New Skins - Engines of Annihilation
House Raven – Imperial Knight Paladin: Close allies of the Techpriests of Mars, the Imperial Knights of House Raven stand against the enemies of Man, bringing devastation to challengers.
Exalted – Ranged Wraithknight: Shining in specially designed wraithbone, the Exalted Wraithknight is a glorious agent of the Craftworld.

Deathskulls – Gorkanaut: Deathskulls are the premier looters and scavengers among the Orks. This Gorkanaut is the ultimate junkyard manifestation of their love for destruction.

New Map – Mortis Vale
All existing multiplayer maps have been retrofitted to play host to Annihilation showdowns, but we’re also releasing Mortis Vale – a fresh battleground designed to shine in this new mode. Its gothic atmosphere sets the tone for war, and its open design allows for strategic assaults. Mortis Vale will be available for both 2v2 and 3v3 matches across all modes.


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