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Omen Of Sorrow

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One
Genre: Online Multiplayer
Publisher: SOEDESCO
Developer: AOne Games
Release Date: Nov. 20, 2018 (US), Nov. 6, 2018 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Omen of Sorrow' (PS4) Introduces New Fighter - Screens & Trailer

by Rainier on July 18, 2017 @ 5:30 p.m. PDT

Omen Of Sorrow is a new fighting game, with a setting and characters inspired by literature, myth and classic horror.

Omen of sorrow is a fantasy fighting game, featuring the monsters of classic horror and giving them a new twist. Delve into its rich mythology, and discover its fast paced combat in classic 2-D style--as you fight for your life against werewolves, vampires and other creatures of lore.

Omen of Sorrow's battle system is designed from the ground up to leverage player skill, rather than stats or random chance, featuring deep combat mechanics that favor movement and spacing over tight execution to provide an engaging experience for pros and newcomers alike!

The developers confided that there is a lot more polish and tuning to be had, even though 6 out of 12 characters from the cast have been revealed, and they’ve already implemented online play using the excellent GGPO networking technology.


Dracula is Vlad!

Sebastian Gana, AOne Games Technical Director, explains: “We want to emphasize mobility, with longer stages and varied movement options for each character. With Vladislav we implemented projectiles that allow the player to teleport around the screen if they manage to hit the opponent, pulling Vladislav into close range opening opportunities for mix ups”

“To show the game in such an early stage can be hard, but the core idea is to keep things going forward, and that’s why we are very grateful with all the people that took the time to come and try Omen of Sorrow, entrusting us very encouraging and helpful feedback that we’ll definitely use to guide development for the next couple of months.” Says, Max Kubler, AOne Games Executive Producer.


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