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Heroes & Generals WWII

Platform(s): PC
Genre: Online Multiplayer
Developer: Reto-Moto
Release Date: Sept. 23, 2016

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'Heroes & Generals' Update Adds New Planes And Leaderboards - Trailer

by Rainier on Sept. 14, 2017 @ 10:49 a.m. PDT

Heroes & Generals WWII is a free-to-play massively multiplayer online first person shooter set in WW2, where Germany, the United States and the Soviet Union fight for victory in one grand persistent online war.

Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.

Each player in Heroes & Generals chooses their own destiny. You might join the Axis and climb the ranks as a foot soldier, firing off countless rounds in epic battles for crucial landmarks. Or perhaps you’ll become a general in the US army and accept the task of deploying resources and reinforcements across a vast strategic map.

Either way your decisions and actions fundamentally impact the game. Whether you play a fearless infantryman blazing the trenches, a hotshot pilot renowned for precision bombing runs, a brutal gunner assigned to a rumbling tank battalion, or the ace commander directing it all from strategic command – every active soldier contributes to an evolving online war that will soon expand to smartphones and tablets as well.

With the addition of new fighter planes all three factions in the game now have two Medium Fighter planes besides a Reconnaissance airplane and a Heavy Fighter. Bringing the total number of planes to 12 – and more are coming.  

The three new planes in the ‘Planes & Ladders’-update are:

The new planes are placed as the first Medium Fighters players unlock after Reconnaissance planes. They are easier to control, easing the learning curve for new pilots on their path toward higher tier planes.

Introducing leaderboards in Heroes & Generals

Players in Heroes & Generals now get to compare their performance with other players across a wide variety of activities and achievements. More than 30 new leaderboards cover not only classic stats like kills, headshots, etc, but also stats for support roles, tactical actions and how good the Generals are at commanding their troops in the war.

The leaderboard categories are:

  • OVERALL - ranking soldiers based on score, kills, headshots, etc.
  • SUPPORT - ranking by support activities such as first aid, deploying vehicles, etc.
  • TACTICAL - ranking soldiers based on their tactical performance.
  • WEAPONS - ranking soldiers by weapon usage.
  • VEHICLES -  ranking soldiers based on their destruction of enemy vehicles.
  • ASSAULT TEAMS - ranking assault team performance and activity in the war.

The leaderboards can be found at the official website and they all show player performances from the last 30 days. So to stay on top, you will need to play regularly.

“We’re really excited about giving the players another layer of engagement for Heroes & Generals with the new leaderboards. I’m especially glad that we, besides the usual boards with kills, etc, also give credit to support roles and other aspects of the game.” says Jacob Andersen, Game Director at Reto-Moto: “It is a team effort and eventually we would like to expand the leaderboards to cover enough aspects of the game for every player to find a board where he ranks high on or even for players to set up their own leaderboards using an open API.” 

Future updates for Heroes & Generals will provide even more more leaderboard categories.

Changelog 1.08

Weapons & Vehicles
  • Added a new German Medium Fighter:
    • Messerschmitt Bf 109D-1
    • Available at Dogfight ribbon grade 5
  • Added a new Soviet Union Medium Fighter:
    • Mikoyan-Gurevich MiG-3
    • Available at Dogfight ribbon grade 5
  • Added a new United States Medium Fighter
    • Seversky P-35A
    • Available at Dogfight ribbon grade 5
  • Slightly buffed P-40 Warhawks vehicle versus vehicle damage
  • Tweaked the P-40 Warhawk so it no longer nose-dives when landing
  • Fixed a collision issue with side mounted rear guns of the Messerschmitt ME 410
  • Fixed a visual gap in the model of the Messerschmitt ME 410
  • Fixed rudder wings of the P38 Lightning not having collider for vehicles and soldiers
  • Fixed the Bf 109E-4 not bouncing grenades off the cockpit glass
  • Fixed missing shot collision on parts of the engines and the landing gear of the german paratrooper plane
  • Improved ground handling of all planes
  • Updated the enter boxes of planes to make them more consistent
  • Cleaned up smoke particle systems for all planes to improve FPS performance
  • Fixed a collision issue on multiple planes that allowed players to clip through the hull and kill the pilot from underneath when the plane was grounded
  • Fixed propeller of a plane being shown at a distant location too
  • Moved Tier-2 Medium Fighters to unlock at Dogfight ribbon grade 7 now that there is Tier-1 Medium Fighters
  • Increased prices of Tier-2 Medium Fighters now that there is Tier-1 Medium Fighters
Sound
  • Unified sound levels for all planes
    • Messerschmitt Bf109-E4
      • Adjusted volume on MG17 nose gun and fixed pan and volume relation when moving between 1st and 3rd person view (volume stays consistent and shot sound stereo image narrows or widens according to camera view)
      • Adjusted volume on MGFF wing cannons and fixed pan and volume relation when moving between 1st and 3rd person view
      • Adjusted volume on engine start
    • Adjusted dynamics and volume on engine start for:
      • Henschel HS 126 B-1
      • Curtiss P-40N Warhawk
      • P-38 Lightning
      • Douglas C-47A Skytrain
      • Polikarpov R-Z
      • Yakovlev Yak-9b
    • All Recon plane engines and nose guns:
      • Fixed pan and volume relation when moving between 1st and 3rd person view (volume stays consistent and shot sound stereo image narrows or widens according to camera view)
      • Adjusted engine volume transition speed when switching between 1st and 3rd person view (engine mix changes more smoothly in relation to camera speed)
    • Lowered volume of landing gear on all planes
    • Added Vehicle Impact Audio
      • An impact sound is played when a vehicle collides with another vehicle or the environment
      • If the impact damages a vehicle, then a ‘squeaky metal buckling’ sound will be played
      • If the soldier is killed by a vehicle impact a ‘bone breaking thump’ will be played. This sound also occurs when a soldier is inside a vehicle that is destroyed by the impact
      • The sound selection prioritizes soldiers killed by vehicle impact over the damage impact
      • Adjusted sounds for the United States M1 Garand Semi-Automatic rifle
        • New shot sound (More distinguishable between G43 and SVT40 both near and distant)
        • New Enbloc Clip eject ping
        • Updated mechanics mix when shooting
      • Adjusted sounds for the Soviet Union Tokarev SVT-40 Semi-Automatic Rifle
        • Remixed shot sound (More distinguishable between Garand and G43 both near and distant)
Leaderboards
  • Re-introduced brand new leaderboards
  • It can be found HERE
  • Introduced various leaderboards containing statistics from the past 30 days:
    • Overall Leaderboard
      • Score
      • Kills
      • Headshots
    • Support Leaderboard
      • Savior Kills
      • Mobile Deploys
      • Supply Specialist – Health
      • Supply Specialist – Ammunition
      • Supply Specialist – Panzerfaust
      • Hitpoints healed
      • Vehicle repairs
    • Tactical Leaderboard
      • Control Points Captured
      • Squad Order – Squad Leader
      • Squad Order – Squad Member
      • Assaults Won (Attacker)
      • Assaults Won (Defender)
      • Skirmish Battles Won
      • Encounter Maps Won
      • Parachute Jumps
    • Weapons Leaderboard
      • Rifle Kills – Long Range
      • Melee Kills
      • Pistol Kills
      • SMG Kills
      • Rifle Kills
      • LMG Kills
      • Grenade Kills
    • Vehicles Leaderboard
      • Light Tanks Destroyed
      • Medium Tanks Destroyed
      • Heavy Tanks Destroyed
      • Tank Destroyers Destroyed
      • Dogfight Kills
    • Assault Teams
      • Battles Won (Assault Team)
      • Battle Participation (Assault Team)
  • Added the possibility to search for gamertags
  • Leaderboard will refresh approximately every 60 minutes
General Action Game changes
  • Fixed that task list is shown on the HUD for other classes than infantry (we have only infantry tasks so far)
  • Fixed action game crash when using a soldier name that contains chinese, korean, vietnamese or japanese logographic letters
  • Fixed mines that are attached to despawning vehicles appearing at 0,0,0 coordinate on the map with according mine icon
  • Fixed walls of small garage at D3 on Forward Airfield turning invisible at 100m
  • Fixed walls of the Garage Building type so they won’t turn invisible so fast anymore
Other
  • Clicking bundle content now opens preview of the item
  • WarServer refactor: Implemented completely new war server framework
    • The warserver framework refactor is an update to the codebase that makes up the backend of the game. Everything that runs on the backend will eventually use this framework, including the strategy game.
      The strategy game however has not yet been ported to the framework, and it will take a while before it is. When moving it, the strategy game code will be cleaned up and large parts rewritten to reduce code complexity and help debugging in the future.
      There are a number of different reasons we created a new framework, but the most important are performance and removal of some old systems that were error prone.
    • Fixed an unexpected tooltip text when hovering the mouse over equipment points of an equipped item on the soldier screen
    • Fixed a crash of hngservice on rare hardware configurations when the flash-client was closed after playing at least one actiongame mission

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