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City of Brass

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Action
Developer: Uppercut Games
Release Date: May 4, 2018

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'City Of Brass' (ALL) Available On Steam Early Access - Screens & Trailer

by Rainier on Sept. 18, 2017 @ 12:38 a.m. PDT

City Of Brass is an Arabian Nights themed 1st person rogue-lite where you become a daring thief in a punishing, procedurally generated quest filled with treasure, traps and ghoulish foes.

Leaping from the pages of the Arabian Nights, adventure awaits in the accursed City of Brass – a place of legend beneath the sand, filled with danger and reward. Infested with mischievous spirits and deadly traps, its shifting streets are brimming with the wealth of a nation.

Players assume the role of a cunning thief, battling to reach a fabled treasure at the city’s heart, wielding a blade and whip that can be used to disarm, trip or stun enemies, to swing to safety, grab inaccessible objects or even break through flimsy barricades. But the city itself also has teeth. Players have to leap across pits, slide under blades, dodge spears or arrows, evade or employ sprung paving slabs, and sidestep poison gas traps – all the while manipulating these hazards to their advantage against diverse supernatural foes.

City of Brass has eternal replayability, designed to encourage combinative gameplay within an ever-changing, carefully optimized cityscape. Gamers must learn to manipulate every system if they are to survive, moving swiftly and deftly through each level, balancing the need for loot with the absolute requirement to escape within the time limit.


City of Brass for Windows is available now on Steam at an introductory price of 19.99 USD for the first week, after which it will revert to 24.99 USD.

Armed with a blade and a whip that can grab, trip, disarm, stun or shatter as well as swing, from today players can lash and slash, trick and trap their way through an opulent procedurally-generated city, making it to each trap-infested level’s exit before the sands of time run out – participating in Daily Challenges and testing their mettle against other players on the Steam Leaderboard.

“The initial Early Access version already has a core experience in place: players can dive into a 12 level campaign with hours of replayability, revealing new enemies in each level, discovering gear and relics, encountering fresh traps and evolving their tactics,” explained Lead Designer Ed Orman. “We’re in Early Access to help us balance and tune the gameplay systems, and we will steadily add more content as we approach Final Release.”

Content and features already planned for the game will take 4-6 months to add in, but given new ideas will be introduced as the game evolves, the overall period in Early Access is expected to be around 6-12 months. More enemy types, bosses, districts, secret areas, gear, relics, genies and traps will be added to the Final Release, and the play overall will be more tuned thanks to the period in Early Access. The final battle (which will be different based on decisions players make as they progress and the strategies they employ) and the mysterious prize at the center of the city, will be held back until the Final Release.


 

Key Features:

  • Collect treasure to increase your score, plunder chests for weapon and armor upgrades or powerful relics – but make it to the exit in time or face death by dervish…
  • Incarcerated within the city, and most are friendly… Some will barter gear, upgrades, secrets, unlocks or protections in return for loot. Use one of three wishes to unlock a powerful benefit, or for a king’s ransom, buy a genie’s freedom in return for help in the final battle.
  • When your sword just isn’t enough, get creative: smash your enemies with explosive vases, blind them with a brick to the face, or force them into traps.
  • The city is filled with wretched spirits of all flavors, all with unique behaviors, all with the singular character defect that they want to kill you.
  • The algorithms that create each level are tweaked to generate a logically laid out cityscape of interconnected chambers, courtyards and corridors.
  • The rhythmic interplay of blade and lash has been carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee.
  • For the ultimate test, experienced players can encumber themselves with Divine Burdens, global modifiers that change enemy abilities, spawn behaviors or multiply environmental hazards.
  • No two playthroughs are ever the same: play, die, and play again, each time using what you’ve learned to get further. Are you tenacious enough to reach the heart of the City of Brass?

City of Brass will be released for PC on Steam in fall 2017, with versions for PS4 and Xbox One following in 2018.



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