Archives by Day

February 2018
SuMTuWThFSa
123
45678910
11121314151617
18192021222324
25262728

Deceiver

Platform(s): PC
Genre: Action/Adventure
Developer: Helvetica Scenario
Release Date: May 2019

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Deceiver' Announced - Screens & Trailer

by Rainier on Jan. 22, 2018 @ 7:59 a.m. PST

Deceiver is a pre-apocalyptic philosophical shooter.

Explore a vast cyberpunk city using first-person parkour movement mechanics. Fight with other online players for control of the city by finding and unlocking terminals, which allow you to deploy and control spider drones.

The world is about to end. Those who can afford it have already abandoned the planet for an off-world colony. Will you scrounge together enough money to escape before disaster strikes? It's a zero-sum game between you and every other player. Steal their resources and defend your own.

The game features true 3D combat, with spider drones crawling on walls and ceilings and launching themselves at enemies. It sports a vector geometry art style inspired by the 1982 sci-fi film "Tron", and powered by a custom engine. Everything is built from vectors, right down to the font.


Shoot things in the face.

Question your basic beliefs.

Key Features:

  • Experience true 3D combat - crawl on walls and ceilings
  • Four hour voice-acted story campaign
  • Online multiplayer - up to twelve players (eight maps, four game modes)
  • Full gamepad support - up to four splitscreen players
  • Don't just launch bullets at the enemy, launch yourself!
  • Create your own virtual dedicated server for free
  • Custom engine provides silky-smooth performance and instant load times
  • Everything built from vectors rather than pixels, right down to the font
  • No microtransactions
  • Open source

Deceiver is scheduled to launch in May 2019 for $19.99.


More articles about Deceiver
blog comments powered by Disqus