Shape of the World

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Publisher: Plug in Digital
Developer: Hollow Tree Games
Release Date: June 6, 2018

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'Shape of the World' (ALL) Also Comes To Nintendo Switch

by Rainier on March 15, 2018 @ 6:14 p.m. PDT

Shape of the World is an ephemeral first-person exploration game where the world grows around you in a procedurally populated environment.

Exploration is about intentionally getting lost and the joy of being found again. Your presence is the driving force behind the evolving environment as you establish permanent monuments to mark your way. Without your presence, will the forest still come alive?

Shape of the World, powered by Unreal Engine 4, builds on the ideas of experiential games like Proteus and Flower where points and combat don’t enter the equation. An evolving world that grows with each step and hints at distant landmarks encourages the player to explore. Shape of the World offers a unique unfolding experience for those seeking an alternative to quest-driven adventure games.

Exploration is a part of many games but never the focus. Shape of the World puts exploration first. Exploration is about the thrill of getting lost - that moment when you discover an area you've never seen before and you're not sure which way to go. Only when you're lost can you experience the pleasure of being found. It is your task to leave a trail of monuments that represent your journey and help you find your way.

Hollow Tree Games' Shape of the World, previously announced for PC, Xbox One and PS4, is also coming to Nintendo Switch.

"I’m thrilled to officially announced that Shape of the World is coming to Nintendo Switch this year," said Hollow Tree Game’s founder Stu Maxwell, who also works as a senior VFX artist for The Coalition, the studio behind Gears Of War 4. "Nobody on the team expected the game to look so nice on the Switch, we’re really happy with it… We can’t wait to see what everyone else thinks."

Shape of the World is deliberately disorienting. The forest only materializes around you when you get close, and it regrows in a new way each time you pass. The game features a graphically compelling procedurally generated environment that shifts continually. What will you find when you retrace your steps?

Shape of the World is modeled with bold, minimalistic beauty. Our lead developer (Stu Maxwell from The Coalition) is a VFX artist and has created a world that mixes contemporary motion graphics with vintage poster and animation design.

Inspiration also comes from the place we live. North America’s west coast and has formed the basis of many of our concept drawings. We are fortunate to be surrounded by old-growth forests even in the city of Vancouver where you can leave your normal world behind and embark on a winding trail. We’ve found that the journey is always more compelling than the destination.

Shape of the World features integrated audio that responds to the player’s travels. The audio environment is a central component of the game, amplifying your experience of the world.

Equally inspired by the drone of classical South Asian soundscapes and the brightness of modern electronic beats, the soundtrack will provide an enveloping aural experience to match the psychedelic world. The full original soundtrack will be released alongside the game.

Discover the game:

  • Experiment with an organic and mysterious ecosystem: Play with mystical animals, ephemeral vegetation and intriguing monoliths.
  • A dynamic soundtrack that responds to the player’s travels: The audio environment is a central component of the game, amplifying your experience of the world.
  • Procedural Population: The forest only materializes around you when you get close, regrowing in a new way each time you pass. Will you find your way back?
  • First-Person Exploration: More than just a walking simulator. Slide, soar and dive through a living world, at once familiar and alien.

Shape of the World will be available on nintendo Switch, PC (Steam), PS4 and Xbox One early 2018, with a Mac version following at a later date.


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