There will be four campaigns; two of them are on the Pacific islands, and two of them in Europe. The player will be able to play for the American or Japanese armies in the Pacific, and for the Allies or Germans in Europe. This will be the first RTS engine to render accurate vast marine and land battlefields (maps contain more than 150 "virtual" square kilometers).
The game introduces tight team play between all arms of the fighting forces:
- Naval battles supported by aviations - There will be short- and long-range bomber, torpedo bombers, attack bombers, fighters, and transports. Many players will be pleased by having mobile airfields. Groups of ships with carriers will be a powerful force capable of not only to conduct operations at sea, but also to support the large ground operations (supported by carrier-based aircrafts and large-caliber on-ship guns).
- Submarines and aviation hunting enemy's transport ships caravans - Using different types of submarines in special operations, one can make sudden strikes on transports and battle ships of opponents; if the strike succeeds, the enemy will lose part of the reinforcement, and will lose opportunity to have significant navy.
- Radar systems will allow player to more successfully defend of air and naval attacks of opponents.
- Caravans of transport ships, supplying player with tanks, infantry, fuel, and ammo.
- Ports playing an important role in the game, because infantry and cargo are delivered there.
- Reconnaissance is one of constituent parts of the game, because land operations take vast territories.
- Large maps. The size of maps (as well as level of detail) is large for an RTS game.
- The camera is very more flexible for the genre.
- The spirit of the Sudden Strike series remains (the artistic look, realistic game model) while there's a lot of the state-of-the-art 3D visualization techniques (a real 3D landscape, high level of interactivity) which distincts the new generation of Sudden Strike.