We do not try to turn the traditional RTS game-play upside down. We extend it and give it a new meaning. A player doesn’t need to get used to completely new rules. He builds a base, produces units, and fights against enemy armies. But we created a 100% new game world that brings fresh colors to the classical game-play. Subjection of all parts of the game’s world to the real physical laws: water, buildings, units, resources, landscape, everything behaves like it should in life. Fair terra-morphing. Shifting combat operations between sea bottom and surface. Destructive forces of nature. All these things change usual RTS gameplay so deeply, that the player gets completely new game experience.
- Unique two-levels game world
- Fair terra-morphing
- Total interactivity and true physical model of game environment, including resources.
- Advanced water physics (including physical waves) and physical model of behavior of solid objects submerged in water.
- • Forces of nature that may change the entire mission level
- Unconditional use of scripts to create the suspension throughout the game.
- Giant monsters — Dinosaur Riders of Atlantis, who are able to destroy entire Human buildings, Octopuses who attack from underwater, etc.
- Highest quality of graphics and special effects, especially for water.
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