A.I.M. 2

Platform(s): PC
Genre: Action
Publisher: Fulqrum Publishing

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'A.I.M. 2' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST

A.I.M. 2 is a sequel to last year's action/rpg, taking place some time after the final mission of the original. Super's control had disappeared so that new opportunities became available for mechs. New sectors were opened. After the Reformation (the process which has much to do with the Beholder) mechs changed greatly, disillusioned, many of the old clans disappeared.

Get the A.I.M. 2 trailer off WP (41mb)

A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended.

Changes in the control system have led to new opportunities for the inhabitants of the Polygon planet. Mechminds, advanced robots, opened new sectors and have started exploring them. With the course of time Mechminds and their culture have altered greatly with some old clans fading away as new ones evolved.

New clans led by Mechminds of the Fifth Generation are powerful and well-organized formations with far-reaching plans. Powerful groups have different interests that often crossed, war broke out again. However this time it is the struggle not for mere control, this is struggle for survival. The clans want to eliminate the weaker ones standing in their way and will stop at nothing to dominate their enemies. To achieve their goals they use not only military means, but economic ones as well. As of now none of the clans has managed to achieve complete victory.

You are a part of the oldest clan called the Reckoners, a dedicated group looking for the firstborn Mechmind of the Fifth Generation. This could be a chance to restore former might for your clan which has lost its power and even be victorious in the war.

Features

  • Original sci-fi storyline plunging you into the world of intelligent robots
  • Opportunity to create a personalized clan consisting of independently operating machines
  • Tactical operations as well as clan strategic management
  • 36 different gliders are available to fly
  • Huge gameworld with completely new locations, including subterranean caverns
  • Expanded options to interact with other Mechminds
  • New advanced trading system


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