El Matador

Platform(s): PC
Genre: Action
Publisher: Ascaron / Cenega / Red Mile
Developer: Plastic Reality

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'El Matador' Announced - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST

El Matador is a third person, stealth action game, where the player takes on the role of a DEA agent, whose aim is to bring down the narkomafia, an organised crime syndicate in South America. Driven by revenge for what the narkomafia did to his brother, the player will progress through a story which weaves its way throughout the adventure, combines all the essential features of surprise, unexpected twists and dramatic developments.

El Matador is a 3rd person "tactical action" game with stealth features. It takes proven features of the genre and enhances them with the latest technology, to provide the player with an opportunity to experience the excitement of espionage first hand.

The storyline, which weaves its way throughout the adventure, combines all the essential features of surprise, unexpected twists and dramatic developments. It is a tale of corruption, revenge, moral ambiguity and ultimate justice. The timeline progresses automatically, as shown in clips which pop up throughout the game.

Key features:

  • An interesting South American environment
  • A beautiful and engaging setting in which to pursue corrupt and dangerous drug dealers, and finally bring them to justice – tactical action style
  • A wide variety of essential gadgets which facilitate completion of stealth based missions, and allow the player to slip unnoticed through enemy lines.
  • A strong storyline
  • A fascinating range of enemies (the ultimate leaders – "end of mission bosses"), commanders, rank and file, hostile civilians, animals like crocodiles and dogs).
  • AI hierarchy of "bad guys" – the bosses can order and move their troops about.
  • Fully functional models for enemy actions in cases such as alarm etc. (systematic search of area, coordinated action on part of enemy troops etc.)
  • 3D movement and viewing of characters – "rag dolls".
  • Engine animation which adds texture to scenes and events, and builds atmosphere


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