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Xbox/PC Preview - 'TimeShift'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre : Action
Publisher: Atari
Developer: Saber Interactive
Release Date: Fall 2005

If there’s one thing I took away from Time Shift, it’s slow-motion clouds of gore.

As the name might suggest, Time Shift is concerned with issues of time-travel, and grants the player the ability to stop, slow down, or totally rewind time around his onscreen self.

This allows you, among other things, to blow a man into a messy red spray, complete with flying chunks of human meat, then stop time so you can admire the effect. It’s really very Jackson Pollock, in its way.

When that wears thin, you

E3 Convention Center Sneak Peek Pictures

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Xbox/PC Preview - 'Stubbs the Zombie: Rebel Without a Pulse'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Stubbs the Zombie: Rebel Without a Pulse

Genre: Action
Publisher: Aspyr
Developer: Wideload Games
Release Date: Fall 2005

Wideload Games found its origins last year, when Alexander Seropian left Bungie Studios with a dream to create a smaller studio that was able to have more creative freedom with its titles. Their current project, Stubbs the Zombie: Rebel Without A Pulse, has been in development for two years with a core team of 12 people, as well as a few freelancers who have previously worked with Bungie. Stubbs the Zombie is currently slated for a simultaneous release in fall 2005 on

PS2 Preview - 'Getting Up: Contents Under Pressure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre: Action
Publisher: Atari
Developer: The Collective
Release Date: September 2005

Atari's been hiding Getting Up: Contents Under Pressure for a while. I mean that literally; to hear word one about the game at last year's E3, you had to navigate through their weird art-deco buffet lounge to an exterior balcony in the Staples Center. There, you'd find Getting Up inside a locked room, which only opened at irregular intervals. For all we knew coming out of E3, Getting Up was a fishing sim.

A year later, they aren't being quite as secretive. Getting Up, the brainchild of

Sony Pre-E3 Media Briefing Wrap Up

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005

Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006

I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look